Prince of Eckmühl -> RE: Ridicolous scenario design (for MP at least) (6/23/2007 9:14:24 AM)
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ORIGINAL: AVisme Some 'what ifs' scenarios would be the easiest solution to more variety/balance. If there's anybody thinking of creating one for MP, I'd suggest 2 distinct objective locations to keep players guessing at the start. If I had half a clue I'd attempt one myself, but that could be dangerous. Okay, you guys aren't getting the whole scenario thang. SSG has superimposed a game over an historical situation. The result is sort of a mess because both sides know what's out there. If you round up the usual suspects that conventional wisdom seems willing to attribute the outcomes to, Allied intel, luck, etc., you're pretty much screwed, because of the calculus of the battles themselves, the central and immutable characteristic being that the IJN enjoys an overwhelming edge by virtue of the superior range of its aircraft. It can sock the living hell out of an Allied TG and the assailed can't effectively respond. In MP, no amount of smart-alec maneuver will alter this reality to a significant degree. IMO, however, there is a flaw to the SSG approach to the modeling of these actions. It lies in the developer's stern-willed insistence that the USN and IJN fought these battles the same way. The fact of the matter is, though, that this was not the case. And at every point in the game, I keep thinking to myself, "if only these doctrinal differences would emerge, we'd see different outcomes and MP would be set free of the straight-jacket imposed upon it by the terrain and situation, the scenario." As is, the game is reduced to a series of x's and o's, weapons systems and crew, and no heed is paid to how they went about doing their jobs. I could reel off a bunch of "rules" that'd attempt to impose some doctrinal differences upon the forces at hand, but I've done so in other threads, hereabouts, and I'm semi-convinced that the management isn't interested. So it goes, PoE (aka ivanmoe)
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