GoodGuy -> RE: Ridicolous scenario design (for MP at least) (6/24/2007 5:57:19 AM)
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ORIGINAL: sulla05 The AI was always considered to be one of if not the best ever made. Do you mean best AI of all naval sims? If not, I'd have to disagree. The most thrilling, variable and complex AI I've seen was in the Airborne Assault engine, easily the best engine on the market (HttR and COTA), and Korsun is/was excellent too. quote:
With all the discussion and postings about this game for over a year, what did some people think they were getting? maybe it's not some peoples cup of tea but to see it lambasted.... I've read some announcements/news and liked the approach when I read the specs for the retail version, but I didn't know/own the "ancient" original incarnation. Well, regarding ppl lambasting the game... whoever you've got in mind there, I do understand some of their statements and where they're coming from, as I'm somewhat disappointed myself. But let me quote Gregor: quote:
ORIGINAL: Posted: Fri Jun 08, 2007 10:27 pm by Gregor Whiley, SSG (Run 5 forums) "Carriers at war fights a single battle, like Midway or Coral Sea, at a time and doesn't try to do entire campaigns like Uncommon Valour, it concentrates on the excitement and tension of a single engagement. There's plenty of that, so if you buy it you won't be disappointed." Comments like these and SSG's superb reputation led to me buying the game. Unfortunately, I did not find "plenty of that", and, as a matter of fact, I am rather disappointed. Now, this might come down to personal taste or to ppl not wanting to wait for custom scenarios, but, despite the game's excellent general approach, it contains silly/weak spots (content/rules, etc.). Ppl who are buying wargames (let's ignore personal tastes for a second) do expect historical accuracy (let's say for historic missions), quite some replay value, and/or a good basic package.... they'd be buying what we call more "commercial" products.... games for the masses, otherwise. Many are picky, which makes it even harder for developers to survive in this niche-market. But that's where these devs use to be the most customer-friendly species, as they use to listen to their customers in order to make a good product even better, although they're already serving a niche-market. This niche's extraordinary customer support keeps some ppl glued to one or another company, and I hope that this doesn't die. But when ppl are criticizing products this might not necessarily mean that they're lambasting or vituperating, but that these ppl want to help to improve a product, to make it good or even better. Ppl emitting constructive critizism should strike the right tone, though. quote:
ORIGINAL: sulla05 In this age where you are lucky to get any content at all in a game beside idiotic flash. And that's why I described the niche-devs' situation. In these forums, we are not talking about games for the masses, games where developers can get away with selling half-as*sed/unfinished + buggy software (with a massive amount of sloppy programming), as they turn over high volumes, but about wargames. Customers in the wargaming sector aren't as easy as fans of the mass game sector, imo, they don't put up with everything, and I'm convinced that these wargame-devs are aware of it. During all those yrs of gaming on the computer I've come across some wargamers who refrain from emitting constructive criticism in order to protect the sensitive "plants" -> the wargame developers. But, as a customer, I've got the right to say where I experience weaknesses or deficiencies within a given product, I think, be it a niche-game or a "mass-game". Just to clarify, I'm not saying CAW contains a massive amount of bugs (I've experienced one bug only, and hmm.. 3 or 4 CTDs now). It's a solid product. quote:
What would you people think is a good multiplayer game? the few that I have played that are huge in MP ...[]... that I have played are just a rush to create a huge army and then do a tank rush and one side or the other is gone. No strategy no thinking, no nothing from my point of view. Well, this would be a perfect description for any RTS á la Command and Conquer, Starcraft or similar games (even Company of Heroes has a tiny bit more depth). It doesn't sound like a description of any of the excellent wargames/sims I've purchased during the last 18 yrs, well .... maybe Civilization had such features partially, along with those wargames where the player with the bigger stack of units uses to win a local battle. quote:
What wargames in your view have excellent MP? I'm not trying to be a smart*** I'm just really confused. Again, Airborne Assault. The problem with that series is that it's hard to find opponents, since there's no BattleHQ (central server) where ppl could meet, also, it's like a niche-game within a niche-market. The MP (of HttR/COTA) is excellent, nevertheless, and I have yet to find a more challenging game for MP. Bonus (and my personal fav): It's "pausable continous play" (dev statement) , but this makes it a niche-game within a niche. Pausable real-time was another feature on the spec sheet which made me buy CAW, btw. quote:
ORIGINAL: Gregor_SSG People can choose to work with us to improve it, or not, as they see fit. Fair enough. How about releasing a demo to collect feedback prior to the release of a retail (or addon/sequel?)?
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