ChezDaJez -> RE: CHS, non stock, and opponents (7/20/2007 12:55:06 AM)
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1. Whats so great about CHS - the apparent mod of choice. I'll let you know about 6 months. But basically, there was all the talk about CHS (and the map is BEAUTIFUL, and the addition of Aden & Panama are at least cool, even tho you have to rememebr to keep sending transports there). The OB for CHS is supposed to be more accurate in CHS (altho I couldn't tell you what was wrong with either of them). Also the maps are somewhat different (less rail, slows things down a bit), and many of the starting and max sizes of airfilelds have been reduced. I'm happy thus far with what I've seen (as far as OB and map changes). It certainly plays a little different than stock (for those reasons stated above) - so it'll take a little getting use to (I still am). I don't know that CHS is "better" than stock (I think stock plays fine), but it's a new feel, and since I (and some others obviously) had time for a new game, I decided to give CHS a try. If you want something a little different, just to change the feel of things a bit, CHS is worth a shot. I'm playing both at the moment... stock vs Andy (Feb 43) and CHS 159 vs Brad (Jun 42). So far, I like CHS much better. Better map, better transport modeling, better aircraft stats... better all around. Bombers will almost always get through even if its just a couple of leakers. The air combat routines produce more realistic losses. The map is excellent. There are many bases that in stock start out as bases but in CHS, they start out as dot hexes such as Tulagi and Lunga. That means the Japanese player has a use for all those construction units even though they are slower than slugs. That also means that should the Japanese player invade a dot hex, he had best plan on having some airpower nearby if he is range of allied air otherwise nothing gets built if the allies bomb it. The big plus is that all transports have been redone so that while the Japanese may have more than stock (not sure they do but it feels like it), the transports , both AP and AK are much smaller, some as small as 660 load capacity (most are of the 1100-2000 variety). Japanese supply is reduced at the beginning making it imperative that the Japanese player capture resources in good condition as soon as possible. I have found it very difficult to mount more than one large operation. I either don't have the transports or the supply where they are needed and it takes time to gather everything together. Basically, you can run supply convoys and mount one large (1+ divisions) operation at a time, especially once you start receiving damage to your APs. It is still possible to run several small amphib operations simultaneously Having said that, there is one thing that frustrate me with CHS 159. The first being that I can have 50+ Zeros on CAP and have small, unescorted TF strikes of 3-6 allied 2e or 4e bombers break through every time with barely any scratched paint (Brad differs in this opinion). My fighters MIGHT make one pass and head home for more saki. This is probably closer to reality than stock but its still frustrating (unless they are my bombers!!!). However, it seems to handle larger raids quite well. Air losses are greatly reduced but combat produces far more damaged aircraft. Chez
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