Shock?? (Full Version)

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B/snafu -> Shock?? (7/19/2007 11:15:17 PM)

Iv'e read AAR's where they talk about this side's shock or so will rule until turn so and so before it goes down, etc. Iv'e looked through the manual a few times and have seen references to it in %'s and such.

Can anyone explain it too me in simple terms what exaxtly it does and how powerful it can be (all encompassing or just a small part) when deciding too make a move or attack?? Or at least point me to a thread or link that already covers it?


Any help would be appreciated.




golden delicious -> RE: Shock?? (7/20/2007 12:38:26 PM)

I'm not sure what the exact systems are at the level of individual items of equipment, but effectively shock is a simple multiplier of unit strength, in much the same way as unit quality (unit quality = (2 * proficiency + supply + readiness)/4).

In addition- and perhaps more importantly- the shock level is the % chance that a formation will be available for orders on any given turn. 100% and above shock has no effect on the game in this regard but a force with, for example, 80% shock will see on average one in five of its formations randomly unavailable for orders each turn. These units cannot move or attack, but they can still be ordered to dig in, set to reserve, change loss tolerance or disband.




rhinobones -> RE: Shock?? (7/20/2007 9:00:01 PM)


quote:

ORIGINAL:I'm not sure what the exact systems are at the level of individual items of equipment, but effectively shock is a simple multiplier of unit strength, in much the same way as unit quality (unit quality = (2 * proficiency + supply + readiness)/4).


What impact does positive shock have on combat rounds? I’ve seen people mention that they typically get more rounds of combat when positive shock is in effect. Is this because unit proficiency is enhanced by positive shock?

Regards, RhinoBones




JAMiAM -> RE: Shock?? (7/20/2007 9:36:23 PM)


quote:

ORIGINAL: rhinobones


quote:

ORIGINAL:I'm not sure what the exact systems are at the level of individual items of equipment, but effectively shock is a simple multiplier of unit strength, in much the same way as unit quality (unit quality = (2 * proficiency + supply + readiness)/4).


What impact does positive shock have on combat rounds? I’ve seen people mention that they typically get more rounds of combat when positive shock is in effect. Is this because unit proficiency is enhanced by positive shock?

Regards, RhinoBones


It forces a countback of the tactical rounds expended in combat. Ralph could verify the exact formula, but I believe it is one round counted back, for each increment of 10% shock, rounded up.




B/snafu -> RE: Shock?? (7/21/2007 12:30:00 AM)


quote:

ORIGINAL: JAMiAM


quote:

ORIGINAL: rhinobones


quote:

ORIGINAL:I'm not sure what the exact systems are at the level of individual items of equipment, but effectively shock is a simple multiplier of unit strength, in much the same way as unit quality (unit quality = (2 * proficiency + supply + readiness)/4).


What impact does positive shock have on combat rounds? I’ve seen people mention that they typically get more rounds of combat when positive shock is in effect. Is this because unit proficiency is enhanced by positive shock?

Regards, RhinoBones


It forces a countback of the tactical rounds expended in combat. Ralph could verify the exact formula, but I believe it is one round counted back, for each increment of 10% shock, rounded up.


I've finally actually have experianced multiple combat rounds[sm=00000280.gif]. Playing silvanski's modded russian war 1941 scenario-I believe it's due to the shock on the first few turns (or could be my ever increasing superior skill[8|])--but was able to have 5 "resolve all combats" with high number of units involved across the map and 2 "resolve all combats" involving air attacks in one turn. Finally, more than two rounds in a turn.




Curtis Lemay -> RE: Shock?? (7/21/2007 7:56:21 PM)


quote:

ORIGINAL: JAMiAM
It forces a countback of the tactical rounds expended in combat. Ralph could verify the exact formula, but I believe it is one round counted back, for each increment of 10% shock, rounded up.


I'm not convinced there was ever any effect at all. What players were seeing was probably entirely due to the bug with saved turns. Now that that has been fixed, Bigfoot sightings of extra rounds will fade into legend.




Veers -> RE: Shock?? (7/21/2007 8:25:25 PM)


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: JAMiAM
It forces a countback of the tactical rounds expended in combat. Ralph could verify the exact formula, but I believe it is one round counted back, for each increment of 10% shock, rounded up.


I'm not convinced there was ever any effect at all. What players were seeing was probably entirely due to the bug with saved turns. Now that that has been fixed, Bigfoot sightings of extra rounds will fade into legend.


Definately still has the coutnback feature. I have, more than once with T3, seen a combat go several rounds only to have my turn used be less than the number of rounds I saw in the combats.




golden delicious -> RE: Shock?? (7/21/2007 10:53:10 PM)

quote:

ORIGINAL: Veers

Definately still has the coutnback feature. I have, more than once with T3, seen a combat go several rounds only to have my turn used be less than the number of rounds I saw in the combats.


Agree. With positive shock, it seems nearly impossible to suffer from "turn burn", even when you have "attack continues" occuring several times.




Jonny -> RE: Shock?? (10/15/2007 1:04:36 AM)

Is higher shock better or lower shock better?  It sounds like lower is better.




L`zard -> RE: Shock?? (10/15/2007 6:59:18 AM)

@Jonny;

Rather depends on whether the shock is in favor of 'YOUR' side, eh?

Shock values can be 90% for you (bad) or 130# for you (good).

View-point is everything, LOL!




ColinWright -> RE: Shock?? (10/15/2007 7:57:58 AM)


quote:

ORIGINAL: golden delicious

quote:

ORIGINAL: Veers

Definately still has the coutnback feature. I have, more than once with T3, seen a combat go several rounds only to have my turn used be less than the number of rounds I saw in the combats.


Agree. With positive shock, it seems nearly impossible to suffer from "turn burn", even when you have "attack continues" occuring several times.


Yeah. The impact of giving one side 90% shock while leaving the other at 100% is far less than that of leaving one side at 100% while giving the other 110%.




Jonny -> RE: Shock?? (10/15/2007 9:49:34 PM)

@ L'zard-Indeed.




Silvanski -> RE: Shock?? (10/15/2007 10:03:09 PM)

Below 100% there's an increased risk of formations being forced into reorganization




L`zard -> RE: Shock?? (10/24/2007 8:07:41 AM)


quote:

ORIGINAL: Silvanski

Below 100% there's an increased risk of formations being forced into reorganization


READ: winter is NOT your friend, LOL!




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