FrankHunter -> RE: Initial Questions (7/27/2007 9:20:12 PM)
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8. Rough Terrain (Forest, Mountain): Is there a defensive benefit to occupying rough terrain (i.e., the lesser stacking point hexes)? This seems to be implied by the battle modifier given in brackets on the combat results screen (cf. 22.0, "Combat", pg. 32). Yes there is, in the combat display next to the word "Terrain" you'll see the modifier for terrain type. quote:
It appears to me that if so, you are (obviously) better off defending there, but if not, you are better off occupying the clear hexes so as to stack the maximum number of corps in a hex, a la AH's "1914", and forcing your opponent to attack from a lesser capacity hex, to decrease the number of corps he can bring to bear for each Offensive point. That would probably be more a useful way to exploit rough terrain than the combat modifier. In the Alps especially it can be very difficult to attack in force due to the terrain constraints, not the combat modifiers. quote:
9. In the default installation "Setups" folder, there are some very helpful files showing (apparently) initial dispositions. Not really a question per se, but an observation; if new to the game like myself and you are wondering just how to deploy your starting forces, these files can be booted up with the "Load Setup" function and reviewed for some excellent tips on just where to setup and just what to do on the opening turns. That's what they're there for. Setup files can also be shared. Much easier than trying to explain it. quote:
10. 19.0-.1 Airpower: If you obtain air superiority over a front (e.g., successfully winning the air war on a contested front, or having air points present in a region where your opponent has none), is there any effect beyond that of simply having more hexes to do air reece over? No, the effect of air superiority is taken into account when computing the amount of air support. So 5 air points with air superiority should usually generate more air support than 5 air points on a still contested front. quote:
A. How does artillery become damaged, requiring refit? Just seems like some of my arty shows up as 3D instead of 3 after firing a few barrages...wear and tear on the guns, or perhaps that hex was attacked instead. When artillery fires into a hex containing enemy artillery it can damage that artillery and if already damaged can destroy it. quote:
B. Do the seasons/weather affect combat results, favoring the defender? (winter and/or rain noise sometimes play during a turn, e.g. winter in Jan/Feb 1915). No, weather's effect is on the amount of activity within a turn ie the number of impulses. quote:
C. My Austrian cavalry can advance into enemy hexes without an HQ activation, but my German cavalry cannot. Has anyone else noticed this, or am I just incorrect? Cavalry can enter enemy hexes, except cities, without an activation but has to start stacked with an infantry unit.
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