Greg McCarty -> (9/13/2000 6:42:00 AM)
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Greetings All:
I play a lot of campaign games against the A.I. This is the first actual bug I've spotted, and incidently, if anyone has mentioned this one before, I apologize for being redundant.
Sov rifle Cos have 3 intrinsic ATR units using PTRD ATRs. While the weapon loadout
in the unit stats looks ok, when this unit fires it sounds and behaves like a Dshk 12.6
mm MG. Hmmm. I imagine the sound file pointer in the unit data is just incorrect.
Other than that I have had a lot of fun so far. One ques though; just a point of curiousity; during bombardment at the start of a DEFEND scenario, I was hit by the A.I.
with HE calibres from 75mm to and including
305mm naval guns by the Italians. The odd thing was that all impact sounds were in the
"dull thud" wav file range of about 341-342.wav Some of these calibres were quite large, and it would seem that a more dramatic sound would be in order? I don't
know if this would happen all the time, but I
know there are heftier file sounds within
the SND directory. Everything is in there.
Thats all so far. Much appreciation to all
at Matrix. By and large, the behavior and feel of this ver. looks promising.
P.S. I'm not sure if I agree that A.I artillery is too good. Some scenarios have
been good, some bad. You have to keep moving, use terrain to conceal this movement
where possible, and don't make a prolonged demonstration in one place if you know the A.I. has heavy guns. You're gonna get hit! In the final analysis, if you end up under 150mm rounds, you're going to bleed.
Greg.
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