Icedawg -> RE: Unplayable? (10/1/2007 10:01:24 PM)
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Length of the manual is not a terribly accurate way of estimating game complexity. Some technical writers are both effective and concise while others are incomplete yet very verbose. In some cases, specific rules are mentioned multiple times in different, but related, parts of the manual (WiTP and UV). In other cases, key rules are not even mentioned - you have to find out by trial and error (which I feel describes this manual and that of Guns of August). WiTP is a complex game, but it isn't as bad as you might think based on the length of the manual. In terms of game mechanics, it is very simple and intuitive. Everything about the interface makes perfect sense. When I first started playing UV several years ago, I was amazed at how quickly I could get through the various screens. Everything was highly ordered and logical. In a matter of an hour or so, I was zipping through the various screens with no problem. On the other hand, I've been playing AACW now for about 2 weeks and I still can't accomplish many basic tasks and have no clue what certain game concepts are all about. For example, I can't even access General Longstreet at the start of the game. I can find his brigade in Richmond, VA on turn 2 of the April scenario, but I can't seem to find his information or move him around like I can the other generals. Perhaps this is because he hasn't been promoted yet and is still tied to his brigade? If so, it would be nice if the manual could have told me so. (As is, I'm just assuming that and waiting for him to become available later in the game.) Also, what ARE the "supply wagons" generated by each state each turn? Do these represent general supply points or do they have something to do with the various supply wagon counters I see in various locations? It seems as though these basic issues should be intuitively obvious.
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