madorosh -> RE: Real Time Company Command is not the future of wargaming (9/4/2007 4:18:50 PM)
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quote:
ORIGINAL: Yoozername quote:
An erroneous assumption. First off, it assumes that gamers only play one type of game. Secondly, WoW has 9 million subscribers world-wide (2 million in America, 1.5 million in Europe, 3.5 million in China). That is more than most gaming companies will ever sell. Besides, if a person plays one match of C&C online and then 20 matches solo, does that make them a "solo" gamer, despite the fact they played online once in a while? Whatever it means for the PC gaming business, most people are multiplayer, at least casually. Exactly. I think the isolated world of Dorosh has crept into his logic functions. When I was playing CM almost exclusively, 90% was social (PBEM) and 10% was actually testing things. Mostly weapons, morale, etc. I rarely played the AI in scenarios after the AI was 'understood'. The testing that many players did was reported and was fedback to the designers. But I do not like the slow response of PBEM players who micromanage strings of commands for every 1 man crew, etc. I would prefer a RT multiplayer type game where each player is commanding between 50-200 men (basically broken up into sections and squad type units). To me, a couple hours of that beats the PBEM experience. But just because you do something doesn't mean the majority prefer to do things the way you do. This is where your logic led you astray in assuming multiplayer games would be "the future". I don't disagree that playing other humans is preferable - I don't play solo games myself. Your idea of a RT multiplayer game is unworkable on the face of it; if you're talking about commanding an entire company divided into squads, you're missing an entire level of command - that of platoons - which would need to be simulated in abstract terms such as command delays, communications, command friction etc. If you want "each player" to command a company - in real time, yet - you are talking about having a regiment/brigade on the map at the same time. The scale of such a game would defeat the purpose. The map would be huge, and even if the computer didn't choke on the level of detail, a typical regimental/brigade operation would need to be played out over hours, not minutes. I can't see what the point would be. You're talking about a hybrid operational/tactical game and I can't see such a thing being a success. If you've tried to actually command a company in CM:SF in real time, you'll also get an idea for how difficult that is, even on a small map such as CM:SF is currently supporting. Putting it on a brigade or even divisional front would be lunacy.
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