madorosh -> RE: Real Time Company Command is not the future of wargaming (9/5/2007 7:20:49 AM)
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ORIGINAL: dinsdale I agree, but my desires would run along the lines of Gulf Strike, Vietnam and Aegean Strike :) The PC was once supposed to be the solution to not being able to just start a board game game at will. Unfortunately, it's never lived up to that expectation. Right now, the killer apps in PC gaming are MMOG and FPS. It would be astonishing to see the sort of investment which would make the MMOG Company Commander, as there's absolutely no audience for it compared to those other types of game. Closest might be WWIIOL, and despite a seemingly patient and mature install base, doesn't seem any closer to implementing some of the strategic layers thrown around as ideas years ago. I think your points on the subject are accurate and well thought out. Thank you; yours as well. And I was waiting for someone to mention WWIIOL, which is what I think was being suggested as the "model of the future", only with the bizarre notion that instead of first person control of individual units, players would command entire companies, one squad at a time. Unfathomable. I'd have thought it obvious too that the same principles that went into designing board games - to return to another theme mentioned in the thread after you posted - and PC games are pretty much the same. It's only a matter of implementing them. Another reason I exclude first person and hardware simulators from "true" wargames.
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