cpdeyoung -> RE: Tactics (9/5/2007 9:52:24 PM)
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It is sickening to see one of your very thick skinned rifle platoons obliterated by a single long range artillery salvo when you inadvertently move soft vehicles through a spotted hex. Depending on the nature of the scenario you may have to risk it but there are some tricks to making the use of soft skinned vehicles within range of enemy units less painful. Running recon units down the intended path with "Display visible hexes" turned on can show you which hexes are most exposed. They may also draw fire, which can be a good thing. Running less valuable units down the path can also draw fire, but one hates to order the mission, no one likes that job. Remember to plot the path step by step as the path the algorithm builds always seems to pick the most dangerous hexes. Use smoke shells if they can block sight, and even unit congestion can shield a hex fan. Make the desparate move late in turn, hoping the enemy has exhausted opportunity fire. Remember that you can often unload an infantry unit so that it still has a hex of movement left. This can be the right hex to unload in. Always question if you really have to take the chance of running soft vehicles into zones of possible fire. In combat operations this would always be seen as a horrible mistake. The time pressure of a turn limit can make you take chances you would not take with real troops. Can you still gain your objectives with a more patient approach? Every loss of an entrucked unit is a misery. Be careful of your troops, unload and advance at double time rather than take that big chance. Chuck
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