Sytass -> RE: COG Expansion Is Officially Under Way (11/20/2007 6:57:29 AM)
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I agree there was too much economic development possible in COG. Originally (at least in our in-house testing in the beta stage of development) we tried to ensure that economic development would be held to reasonable levels of GDP growth by balancing the costs of things with their economic benefits. The longer-scenario and the mitigated waste rules really allow things to grow much too large. I don't think it's inappropriate to have appropriately large economic growth in this period though. Napoleon and the Directory introduced sweeping economic reforms, and to a large extent Napoleon engaged in an attempt at "micromanaging" some sectors of the French economy. By way of examples: in 1800 London built the West India docks, expanding them steadily over the next six years, and in the same year the Berlin's Royal Porcelain factory begins to use steam power for the first time, greatly increasing its production of luxury goods over the next few years. The first advertising agency is opened in London. A major horse-drawn railway opens in the Ruhr Valley to increase mining operations there. Berlin introduces a new postal system. Denmark begins to regulate guilds in Copenhagen. In 1801, the Bank of France is founded. Horse-drawn railways are introduced in Surrey. Gerhard von Scharnhorst starts a war college in Berlin. Chivas Royal Scotch whisky is first blended (an increase in luxuries if ever there was one). The London Stock Exchange is formed. I do agree that as it is now, the growth can easily be too large. I also think that the more feudal nations should have a harder time of changing their economy -- note that the examples in 1800/1801 are all French, British, and Prussian (not that other places weren't making economic developments as well.) Good points, and while I agree with them, I also agree that in game the effects were too pronounced, especially in more "traditional" monarchies, like Russia. quote:
For my own opinion, I disagree that the upgrades are too fantastic for the period. Most of the things on the list were things actually developed during the period covered by the game (or else were attempted to be developed, such as Rocket Horses), and their effects aren't anything like the sweeping technological changes introduced into WWII. They also for the most part don't represent technological improvements but rather developments in military doctrine or training. I would argue that the Coalition showed marked improvements in military doctrine during the Napoleonic Wars. I'd appreciate more opinions on this as I haven't heard too many people complain that the upgrade system is too generous. I think I may have expressed myself a bit misleadingly here. :) What I meant was that research could have been a bit more streamlined, i.e. instead of small steps being researched, putting together some related advances into one.
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