RE: Ponape conquered! (Full Version)

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Fishbed -> RE: Ponape conquered! (3/9/2008 1:04:04 AM)

I would not worry that much about Troll getting back to Ponape. Sure, fortify the place. But if he cared about not losing it, he would have started to Tokyo Xpress it quite some time ago...
Well personally I think he should have cared a little more about it...




Gen.Hoepner -> Ponape Counter-Invaded!!! (3/9/2008 2:06:26 PM)

AFTER ACTION REPORTS FOR 06/08/42

Wow guys..the Pacific seems to be a thrilling move screen in these days!!!
The KB has escorted till the very gates of Ponape a HUGE counter-invasion TF!!!...my subs didn't manage to succesfully attack the invaders, however they identified a SCTF, the KB TF and a Immense Transport Fleet...
There's no way those marines at Ponape can hold. The base is held by a bunch of raiders, in a terrible shape and with very few supplies, with only light weapons...they have 3 155mm guns, few AA guns and nothing more...
We're gonna lose the base again...
However this is the attrition i was looking for!!
We couldn't bring enough supplies there due to the damage of the air strip and we didn't have the time to reinforce the base as we wanted to...seems we should do all the way back again...i'm just depressed to lose those 2 raider Bns...they would have been usefull in the future...[:(]

In China we managed to get 2 units at Chungking...maybe, maybe...the struggle will go on!


--------------------------------------------------------------------------------
Sub attack at 71,80

Japanese Ships
AK Alaska Maru
MSW Tama Maru #5
PG Shinko Maru #1
DD Mutsuki

Allied Ships
SS Nautilus

Nautilus spotted and attacked the counterinvasion TF during the nigh, but with little success...[:o]
--------------------------------------------------------------------------------
Sub attack at 72,80

Japanese Ships
CS Chiyoda
DD Urakaze
DD Tokitsukaze
DD Amatsukaze
DD Shiranuhi
DD Maikaze
DD Natsushio
DD Oyashio
DD Kuroshio
DD Kagero
CVL Shoho

Allied Ships
SS Trigger, hits 1

Then the Trigger, during the morning, fired at theChiyoda...but the fish was simply lost in the waters...

--------------------------------------------------------------------------------
Sub attack at 72,80

Japanese Ships
CS Chiyoda
DD Urakaze
DD Tokitsukaze
DD Amatsukaze
DD Shiranuhi

Allied Ships
SS Trigger, hits 3

And the the Trigger paid heavily its impudence...40 flt. damage and it's going back to Eniwetok...[:@]
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Day Air attack on Karachi , at 21,3

Japanese aircraft
A6M2 Zero x 9
Ki-21-II Sally x 112
Ki-49 Helen x 140

Allied aircraft
Hurricane IIb x 1

Japanese aircraft losses
Ki-21-II Sally: 1 destroyed, 6 damaged
Ki-49 Helen: 1 destroyed, 18 damaged

Allied aircraft losses
Hurricane IIb: 1 damaged


Allied ground losses:
315 casualties reported
Guns lost 6

Airbase hits 16
Airbase supply hits 13
Runway hits 151

--------------------------------------------------------------------------------
ASW attack at 72,80

Japanese Ships
DD Urakaze
DD Tokitsukaze
DD Shiranuhi
DD Natsushio
DD Oyashio
DD Kuroshio
DD Kagero
CV Shokaku

Allied Ships
SS Plunger

The Plunger managed to escape...[:'(]
--------------------------------------------------------------------------------


[image]local://upfiles/4162/9F5FEC4EE6094181A572F41A4F8F647E.jpg[/image]




Gen.Hoepner -> Ponape counter-invaded!! (3/9/2008 2:08:09 PM)

quote:

ORIGINAL: Fishbed

Gutsy? Yeah at last! Ho my, you goddam Italian girl, that is what you should have done in ages! And you want a chocolate medal for that beautiful action, Mr. Obvious? Go back to work NOW! There's still a dozen islands between Ponape and Kyushu just waiting for your embrace! [:D]

You're Italian. I assume you only understand tough love. [:'(]




LOL...[:D]

I've learnt it the hard way Fishbed!!
However your predictions were wrong...Troll is getting back to Ponape in force[;)]...seems that we will have to re-invade it back again in the nearby future[X(]




Fishbed -> RE: Ponape counter-invaded!! (3/9/2008 5:53:19 PM)

Ho then maybe you stumbled upon his own reinforcement plan... Too bad you can't turn that into a new guadalcanal yet!

More LCU, that's more people to bomb into oblivion with your huge B-24 ^^
Aren't sending reinforcements by Dakota around the clock? That wasn't enough?




jumper -> RE: Ponape counter-invaded!! (3/9/2008 7:14:01 PM)

I wonder how many of his own mines he will hit [;)]




Gen.Hoepner -> The Marines HOLD!!! (3/9/2008 7:30:05 PM)

The 9th and the 10th of June could become two decisive days in the war.
On the night between 8th and 9th, a strong surface combat TF sweep the waters of Ponape. 2 American DDs at Eniwetok decided to react ([&:][&:]) and move at full speed towards Ponape...needless to say that, despite the jap force has hit a jap mine[:D], my DDs were easily overrruned by the experienced japanese crews.
Then the Japs bombarded the shores at Ponape. My marines were struggling on the beaches, using as trenches the dead bodies of the Ponape Garrison crews....
My Brave Subs attacked the incomig invasion fleet, scoring only 1 hit...but that was good anyway.
Then the storm arrived.
The 8th Marine CD (well, actually a fragment of it) unit used every single bullet to throw against the landing japaneses.
Enemy's losses were brutal. In two landing waves the Japs, under an heavy fire, lost nearly 1000 men, between deads and woundeds.
Then the day arrived.
The KB was stationing 3 hexes NW of Ponape, flying LRCap over the base. I've ordered to my P-38Fs to LRCAP over there too and to my B-17s and Dakotas to bring supplies to Ponape for the uncoming battle.
Many strikes against my small garrison of braves arrived from Truk and from the KB. Our P-38s managed to shoot down 5 zeros, losing 3 air frames. Not bad.
The Dakotas losses were higher...8 planes intercepted and shot down.
5 B-17s were lost due to incidents on the badly damaged Ponape landing strip.
The Japanese invasion force was composed by 1 strong SNLF unit and by a Naval Garrison unit.
...they front attacked...and got badly repulsed by not more than 30 marine squads, supported by 3 155mm guns.[&o][&o][&o]






AFTER ACTION REPORTS FOR 06/09/42

--------------------------------------------------------------------------------
TF 123 encounters mine field at Ponape (73,80)

Japanese Ships
DD Yayoi, Mine hits 1, on fire, heavy damage

--------------------------------------------------------------------------------
Sub attack near Ponape at 73,80

Japanese Ships
AK Hokko Maru, Torpedo hits 1, on fire
PG Shinko Maru #1

Allied Ships
SS Tambor[;)]

Japanese ground losses:
36 casualties reported



--------------------------------------------------------------------------------
Sub attack near Ponape at 73,80 *due torp*

Japanese Ships
AK Asuka Maru
AK Alaska Maru
AP Daihachikyo Maru
PG Shinko Maru #1

Allied Ships
SS Tambor[:o]

--------------------------------------------------------------------------------
Night Time Surface Combat, near Ponape at 73,80

Japanese Ships
CL Isuzu
CL Yura, Shell hits 1
CL Abukuma
CL Kuma
CL Tama
CL Tatsuta
CL Yubari
DD Nowaki
DD Arashi
DD Hagikaze
DD Amagiri
DD Yayoi, on fire, heavy damage

Allied Ships
DD King, Shell hits 9, Torpedo hits 1, and is sunk
DD Peary, Shell hits 18, Torpedo hits 1, and is sunk

These idiots....[:-]
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Naval bombardment of Ponape, at 73,80

Japanese Ships
CL Yubari
CL Tatsuta
CL Tama
CL Kuma
CL Abukuma
CL Yura
CL Isuzu


Allied ground losses:
135 casualties reported
Guns lost 1

Airbase hits 1
Runway hits 4
Port hits 1
Port supply hits 1

--------------------------------------------------------------------------------
Coastal Guns at Ponape, 73,80, firing at TF 13
--------------------------------------------------------------------------------
TF 13 encounters mine field at Ponape (73,80)

TF 13 troops unloading over beach at Ponape, 73,80


315 Coastal gun shots fired in defense.
Japanese Ships
PG Shinko Maru #1, Shell hits 9, on fire
AK Yanagigawa
AK Gisho Maru
AK Taga Maru, Shell hits 1, on fire
AP Daihachikyo Maru
AP Chichibu Maru

Japanese ground losses:
751 casualties reported[:D]
Guns lost 2

--------------------------------------------------------------------------------
Coastal Guns at Ponape, 73,80, firing at TF 13
--------------------------------------------------------------------------------
TF 13 encounters mine field at Ponape (73,80)

TF 13 troops unloading over beach at Ponape, 73,80


231 Coastal gun shots fired in defense.
Japanese Ships
AK Hamburg Maru
AP Daihachikyo Maru, Shell hits 4, on fire, heavy damage
AP Chichibu Maru, Shell hits 7, on fire
AK Chuyo Maru, Shell hits 4, on fire
AK Taga Maru, Shell hits 2, on fire, heavy damage
AK Hokko Maru, Shell hits 2, on fire, heavy damage

Japanese ground losses:
136 casualties reported[:D]
Guns lost 1

--------------------------------------------------------------------------------
Day Air attack on 8th Marine Def Bn , at 73,80 *from the KB*

Japanese aircraft
A6M2 Zero x 60
B5N2 Kate x 21

Allied aircraft
P-38F Lightning x 7

Japanese aircraft losses
A6M2 Zero: 2 destroyed, 1 damaged
B5N2 Kate: 1 damaged

Allied aircraft losses
P-38F Lightning: 2 destroyed, 3 damaged


Allied ground losses:
75 casualties reported
Guns lost 2


My P-38s did a good job![8D]

--------------------------------------------------------------------------------
Day Air attack on 8th Marine Def Bn , at 73,80 *from Truk*

Japanese aircraft
G4M1 Betty x 24

Allied aircraft
P-38F Lightning x 3

Japanese aircraft losses
G4M1 Betty: 1 damaged



Allied ground losses:
46 casualties reported
Guns lost 1

--------------------------------------------------------------------------------
Day Air attack on Ponape , at 73,80 *from the KB*

Japanese aircraft
A6M2 Zero x 54
D3A2 Val x 14

Allied aircraft
P-38F Lightning x 5

Japanese aircraft losses
A6M2 Zero: 1 destroyed
D3A2 Val: 3 damaged

Allied aircraft losses
P-38F Lightning: 1 destroyed

Port supply hits 1



--------------------------------------------------------------------------------
Ground combat at Ponape

Japanese Shock attack

Attacking force 2566 troops, 17 guns, 0 vehicles, Assault Value = 82

Defending force 1662 troops, 25 guns, 0 vehicles, Assault Value = 45

Japanese max assault: 122 - adjusted assault: 4

Allied max defense: 32 - adjusted defense: 21

Japanese assault odds: 0 to 1 (fort level 0)


Japanese ground losses:
558 casualties reported[:D][:D][:D][:D]
Guns lost 4

Allied ground losses:
50 casualties reported


HURRA!!!!!!!1[:D][:)][:)][:)][:)][&o][&o][&o]
--------------------------------------------------------------------------------




Then the 10th....
our B-17s were ordered to attack the japs stuck on the shores of Ponape. High Altitude ordered, and heavy escort provided.
The KB moved closer and the CAP over Ponape was strong.
in 2 fierce air battles our P-40s managed to exchange blows with the zeros, ending the day with a rate close to 1-1!!!![8D]
His subs are trying to load the bastards that are stuck on the beach. 2 of his subs (RO-64 and I-164) are badly hit by my conrados.
His betties came again over Ponape and this time my P-38s weren't there...so our Marines got hit quite badly!
However none of the sides had the strong to attack today...the japs are moving their damaged fleet back to Truk, covered by the KB....
Tomorrow more Marines will be brought with the dakotas at Ponape...
Attrition. That's the word!!!


AFTER ACTION REPORTS FOR 06/10/42



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Naval bombardment of Karachi, at 21,3


Allied aircraft
no flights


Allied aircraft losses
Hurricane IIb: 1 destroyed

Japanese Ships
CA Furutaka
CA Aoba
CA Atago
CA Tone
BB Yamashiro
BB Hyuga
BB Mutsu
BB Kongo


Allied ground losses:
8540 casualties reported[X(][X(]
Guns lost 132
Vehicles lost 3

Airbase hits 6
Airbase supply hits 3
Runway hits 34
Port hits 2

--------------------------------------------------------------------------------
Day Air attack on 52nd Naval Guard Unit, at 73,80

Japanese aircraft
A6M2 Zero x 38

Allied aircraft
P-40B Tomahawk x 35
P-40E Warhawk x 21
B-17E Fortress x 22
P-38F Lightning x 3

Japanese aircraft losses
A6M2 Zero: 14 destroyed, 6 damaged[:D][:D]

Allied aircraft losses
P-40B Tomahawk: 11 destroyed, 10 damaged
P-40E Warhawk: 4 destroyed, 4 damaged
B-17E Fortress: 3 damaged
P-38F Lightning: 2 damaged

Japanese ground losses:
14 casualties reported

--------------------------------------------------------------------------------
Day Air attack on Maizuru 2nd SNLF, at 73,80

Japanese aircraft
A6M2 Zero x 28

Allied aircraft
P-40B Tomahawk x 19
P-40E Warhawk x 11
B-17E Fortress x 18
P-38F Lightning x 2

Japanese aircraft losses
A6M2 Zero: 17 destroyed[:D][:D]

Allied aircraft losses
P-40B Tomahawk: 6 destroyed, 7 damaged
P-40E Warhawk: 3 damaged
B-17E Fortress: 1 damaged
P-38F Lightning: 1 destroyed

Japanese ground losses:
7 casualties reported

Aircraft Attacking:
3 x B-17E Fortress bombing at 28000 feet
3 x B-17E Fortress bombing at 28000 feet
3 x B-17E Fortress bombing at 28000 feet
3 x B-17E Fortress bombing at 28000 feet
3 x B-17E Fortress bombing at 28000 feet
3 x B-17E Fortress bombing at 28000 feet
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Day Air attack on 2nd Marine Raider Battalion, at 73,80 *from Truk*

Japanese aircraft
G4M1 Betty x 11

Japanese aircraft losses
G4M1 Betty: 3 damaged


Allied ground losses:
50 casualties reported

--------------------------------------------------------------------------------
Day Air attack on 8th Marine Def Bn , at 73,80 *from Truk*

Japanese aircraft
G4M1 Betty x 17

Japanese aircraft losses
G4M1 Betty: 1 destroyed


Allied ground losses:
31 casualties reported



[image]local://upfiles/4162/929955C8C8F34A92BE3D5056A12E84F0.jpg[/image]




Gen.Hoepner -> RE: The Marines HOLD!!! (3/9/2008 7:33:12 PM)

And now China....

A huge Armoured Corp managed to push forward, closing the western door to Chungking, while he keeps on sending his Paras on suicide attacks against the chinese capital...
Now the situation is problematic. However already 4 units managed to get safely to Chungking...which is already a good result. I hope i can get 5/10 more units there before the pocket is closed again

Ground combat at 41,33

Japanese Shock attack

Attacking force 34114 troops, 21 guns, 960 vehicles, Assault Value = 972[X(][X(][X(][X(]

Defending force 15021 troops, 46 guns, 0 vehicles, Assault Value = 285

Japanese max assault: 1632 - adjusted assault: 1213

Allied max defense: 246 - adjusted defense: 15

Japanese assault odds: 80 to 1


Japanese ground losses:
284 casualties reported
Guns lost 2
Vehicles lost 18

Allied ground losses:
4310 casualties reported
Guns lost 27


Defeated Allied Units Retreating!




--------------------------------------------------------------------------------
Ground combat at Chungking

Japanese Shock attack

Attacking force 90 troops, 3 guns, 0 vehicles, Assault Value = 3

Defending force 80599 troops, 529 guns, 7 vehicles, Assault Value = 1453

Japanese max assault: 4 - adjusted assault: 0

Allied max defense: 1301 - adjusted defense: 4229

Japanese assault odds: 0 to 1 (fort level 8)


Japanese ground losses:
26 casualties reported
Guns lost 2



[image]local://upfiles/4162/A160B9D0DBB746FDB8CC5A36143CB4C4.jpg[/image]




Gen.Hoepner -> RE: The Marines HOLD!!! (3/9/2008 7:33:45 PM)

.

[image]local://upfiles/4162/3543406B9B614435AE6F6CE7019D6947.jpg[/image]




witpqs -> RE: The Marines HOLD!!! (3/9/2008 8:00:26 PM)

It's good he's LR-CAPing from so far away - it makes his fighters easier to attrite!




Fishbed -> RE: The Marines HOLD!!! (3/9/2008 8:49:32 PM)

Yeah man! THAT'S THE SPIRIT! Aim for the nuts!! [:D]
You can do it!

Poor Troll, smells like minimum prep and maximum self-confidence all together... Take the initiative boss, that's a fight you must not lose!!!

Do you have any clue about how tough is the CAP over KB btw?




Jim D Burns -> RE: The Marines HOLD!!! (3/9/2008 11:47:30 PM)

After looking over this map, he can only bring supplies north along the road running from Canton towards Tuyun. I don’t care what it takes, cut that road with whatever you have. One or two attacks with no supply route and his units will be running on empty.


[image]local://upfiles/5815/B59B83C3E4DB42A884D43E2EE44C3F03.jpg[/image]

If anything it’ll force him to pause for a turn or two. That might just buy enough time to get into Chungking with most of your forces. And if he’s been careless and left tiny road garrisons, he’ll have to pause for quite a while so a larger unit can run south to evict you.

Also I’d be careful at Eniwetok, I suspect the nasty surprise he was talking about was going to be a large scale landing there. Ponape may just be a sideshow compared to what he has planned for Eniwetok.

Jim




Rob Brennan UK -> RE: The Marines HOLD!!! (3/9/2008 11:53:10 PM)

NICE ! , have to say i was expecting a bit more of a Japanese landing , those 3 155's sure clobbered a fair few transports nicely. Trolls got a bloody nose there. maybe this could be your 'Guadalcanal' after all [;)]




witpqs -> RE: The Marines HOLD!!! (3/10/2008 12:32:39 AM)

quote:

ORIGINAL: Jim D Burns

Also I’d be careful at Eniwetok, I suspect the nasty surprise he was talking about was going to be a large scale landing there. Ponape may just be a sideshow compared to what he has planned for Eniwetok.

Jim


Having similar thoughts here. You might have messed up his timetable a bit, but be wary of weakening Eniwetok when strengthening Ponape. I notice you have units on Bikini. The sooner you can place dive bombers there when needed, the better.




Gen.Hoepner -> RE: The Marines HOLD!!! (3/10/2008 12:57:29 AM)


Jim, in China i cannot do what you suggested. At Nanning i only have the static unit...:-(
But there's more...he's using his paras to prevent me from moving to Chungking...every turn he sends 20 men on suicide para drop...this prevents my units from moving to Chungking....because the movement phase is exactly the same as the attack one, but before the air trasport phase...so the hex of Chungking, when the AI calculates the movements, is occupied[:(]...
The same he's done with Chengtu...he attacked with his armoured corp West of Chungking...and at the same time he sent paras over Chungking and Chengtu...result? despite the paras have been easily repulsed (only 20 men!!!), those two hexes appeared as occupied when it came to the movement phase, so a 1800 AV army was pushed back towards Kumming instead of Chungking[:@][:@]...

He's not coming for Eniwetok...i'd really like to...i have 1300 AVs there, 9 forts and 3 CD units...[:'(]

No, he's probably trying again for Ponape...the KB keeps lurking there, even if not LRCAPPING...

AFTER ACTION REPORTS FOR 06/11/42


--------------------------------------------------------------------------------
Day Air attack on Karachi , at 21,3

Japanese aircraft
A6M2 Zero x 90
G3M Nell x 73
G4M1 Betty x 171

Allied aircraft
Hurricane IIb x 1

Japanese aircraft losses
A6M2 Zero: 1 damaged
G3M Nell: 6 damaged
G4M1 Betty: 4 damaged

Allied aircraft losses
Hurricane IIb: 1 destroyed


Allied ground losses:
161 casualties reported
Guns lost 3

Airbase hits 24
Airbase supply hits 11
Runway hits 76


--------------------------------------------------------------------------------
ASW attack at 72,77

Japanese Ships
DD Mutsuki
DD Sagiri
DD Hatsuyuki
DD Shirakumo
DD Ariake
DD Minegumo
DD Yamagumo

Allied Ships
SS Bonita

--------------------------------------------------------------------------------
ASW attack at 72,77

Japanese Ships
DD Urakaze
DD Tokitsukaze
DD Shiranuhi
DD Natsushio
DD Oyashio
DD Kuroshio
CVE Unyo
CVL Shoho
CV Hiyo
CV Akagi

Allied Ships
SS Bonita


My subs are giving some headhaces to his KB[:D]


--------------------------------------------------------------------------------
Ground combat at 42,32

Japanese Shock attack *The Jap Armoured Corp*

Attacking force 33668 troops, 20 guns, 939 vehicles, Assault Value = 951

Defending force 30753 troops, 126 guns, 1 vehicles, Assault Value = 764

Japanese max assault: 1596 - adjusted assault: 853

Allied max defense: 651 - adjusted defense: 117

Japanese assault odds: 7 to 1


Japanese ground losses:
434 casualties reported
Guns lost 3
Vehicles lost 23

Allied ground losses:
3832 casualties reported
Guns lost 27
Vehicles lost 1


Defeated Allied Units Retreating!



--------------------------------------------------------------------------------
Ground combat at Manila

Japanese Deliberate attack

Attacking force 44746 troops, 285 guns, 0 vehicles, Assault Value = 1248

Defending force 137917 troops, 1288 guns, 423 vehicles, Assault Value = 2697

Japanese max assault: 4 - adjusted assault: 0 [:@]

Allied max defense: 2928 - adjusted defense: 16637

Japanese assault odds: 0 to 1 (fort level 9)


Japanese ground losses:
1839 casualties reported
Guns lost 48

Allied ground losses:
29 casualties reported
Guns lost 1


--------------------------------------------------------------------------------
Ground combat at Karachi

Japanese Deliberate attack

Attacking force 10378 troops, 186 guns, 0 vehicles, Assault Value = 2740

Defending force 138123 troops, 1182 guns, 775 vehicles, Assault Value = 2973

Japanese max assault: 3 - adjusted assault: 0 [:@]

Allied max defense: 2870 - adjusted defense: 31185

Japanese assault odds: 0 to 1 (fort level 7)


Japanese ground losses:
384 casualties reported
Guns lost 5

Allied ground losses:
178 casualties reported
Guns lost 7


--------------------------------------------------------------------------------
Ground combat at Chungking *Para drop*[:@]

Japanese Shock attack

Attacking force 81 troops, 1 guns, 0 vehicles, Assault Value = 4

Defending force 80811 troops, 534 guns, 8 vehicles, Assault Value = 1453

Japanese max assault: 4 - adjusted assault: 0

Allied max defense: 1512 - adjusted defense: 8217

Japanese assault odds: 0 to 1 (fort level 8)


Japanese ground losses:
39 casualties reported
Guns lost 1


--------------------------------------------------------------------------------
Ground combat at Chengtu *Para drop*...so Chengtu is occupied...

Japanese Shock attack

Attacking force 93 troops, 1 guns, 0 vehicles, Assault Value = 4

Defending force 12198 troops, 72 guns, 0 vehicles, Assault Value = 320

Japanese max assault: 6 - adjusted assault: 0

Allied max defense: 348 - adjusted defense: 124

Japanese assault odds: 0 to 1 (fort level 4)


Japanese ground losses:
34 casualties reported
Guns lost 1



[image]local://upfiles/4162/FE1358809DED4C32B1CCA322DB1D0A54.jpg[/image]




Gen.Hoepner -> RE: The Marines HOLD!!! (3/10/2008 12:59:18 AM)

AFTER ACTION REPORTS FOR 06/12/42

A bad day for my subs...at Sasebo we lost an S class due to LBA and the Gato...[:(]
--------------------------------------------------------------------------------
Sub attack near Sasebo  at 58,41

Japanese Ships
PC Takunan Maru #10
PC Ch 30
PC Ch 25
PC Ch 29
PC Ch 28
PC Ch 21
PC Ch 12
PC Ch 10
DD Asanagi
DD Hayate
DD Oite
DD Kamikaze
DD Kisaragi
DD Murakumo

Allied Ships
SS Gato, hits 7

--------------------------------------------------------------------------------
ASW attack near Sasebo  at 58,41

Japanese Ships
PC Ch 30
PC Ch 25
PC Ch 29
PC Ch 28
PC Ch 21
PC Ch 12
PC Ch 10
PC Takunan Maru #10
DD Asanagi
DD Hayate
DD Oite
DD Kamikaze
DD Kisaragi
DD Murakumo

Allied Ships
SS Gato, hits 6,  on fire,  heavy damage


--------------------------------------------------------------------------------
Ground combat at Chungking

And again...my army south of Chungking never moves with this trick[:@]

Japanese Shock attack

Attacking force 27 troops, 1 guns, 0 vehicles, Assault Value = 2

Defending force 81303 troops, 540 guns, 8 vehicles, Assault Value = 1463

Japanese max assault: 2 - adjusted assault: 0

Allied max defense: 1514 - adjusted defense: 4729

Japanese assault odds: 0 to 1 (fort level 8)


Japanese ground losses:
14 casualties reported
Guns lost 1




Gen.Hoepner -> RE: The Marines HOLD!!! (3/10/2008 1:01:19 AM)

Bikini Atoll is growing very slowly...but however, as i said, i really care. Eniwetok is absolutely a fortress...no way to get there for him!
I have the 2nd Marine Div, 2 RCTs, 3 CD Units, 3 Arty Units, 1 Army Corp HQ, 3 AA units...tons of Engeneers...
Anyway, 2 strong surface TFs are guarding Eniwetok, against his Bombing runs, along with 2 PT TFs...i feel rather safe there




Gen.Hoepner -> RE: The Marines HOLD!!! (3/10/2008 1:14:04 AM)

So, China is lost. No way to get my army there and save Chungking with this new trick.
Well...now we have to hold Ponape in a way or in another, because in few months all those chinese units could be brought back to the pacific...[:o]

Going to sleep guys. For today it's enough.

night all




Yakface -> RE: The Marines HOLD!!! (3/10/2008 3:33:57 AM)

No reflection on you GH, but I lost interest in this game some time ago because of all the loop hole exploiting that was going on.  Thought I'd come and have a look how things are now.

No change I see. No, wait.........I tell a lie. It's even worse.




Fishbed -> RE: The Marines HOLD!!! (3/10/2008 4:17:14 AM)

Well, it'd be nice to turn Truk into a useless pit before those units come back from continental duty.

He can have as many troops as he wants. The point with PDU on is to bomb the crap out of him before he gets anything better than oscars in the air. In the Pacific, I just can't see where he can expect to use all those units offensively efficiently, now that even the KB is somewhat pushed to its limits.

He can go as far as he wants in the west. This doesn't make the road from PH to Tokyo Bay any longer for you, and this what matters most in my view [;)]




apbarog -> RE: The Marines HOLD!!! (3/10/2008 7:06:33 AM)

As a long-time avid reader of this and other aar's, but very rare poster, I have to say that I find myself truly rooting for you Gen. Hoepner. You seem to be not only up against the early power of the Japanese, but also the mechanics of the game. I find the massive use of small numbers of suicide para's disturbing. If you had some para's in China, what would stop you from dropping them every turn, in small numbers, on the enemy's advancing stacks? Your enemy would be unable to advance!

You've been most honorable in your discussions of this game. I can't imagine what you are going through, as it bothers me to the point of speaking up. I think that you may need to push some limits yourself. As I said, if you and your enemy were both dropping many suicide para's, the game would become a stalemate with no movement. It would become obvious that this tactic is not a tactic at all, but an abuse of the game. One, among many, that you are up against.

Continued good luck in this game.




Gen.Hoepner -> RE: The Marines HOLD!!! (3/10/2008 11:03:39 AM)

AFTER ACTION REPORTS FOR 06/13/42

A bad day.
Our Fast trasport TF, whose task was to unload some more marines at Ponape, found its fate.
Not less than 4 mines (how many damned mines has he brought to Ponape!??!?!) struck an APD with the result that when the day arrived the TF was still to be unloaded...Hordes of Betties and Nells came from Truk, sinking the hell out of 4 ships...[:o]
The KB still lingers NW of Ponape. I've spotted a TF with at least 2 BBs in it...maybe the Yamato...i'm pretty sure his "surprise" is to Nuke Eniwetok with his BBs... now i have to decide what to do.
At Eniwetok i have 10 PTs, divided in 2 different TFs, with the best aggressive leaders i could find. Then i have 2 surface TF, composed each of 15 ships (some 7 CAs, 10 CLs - 5 of the brooklin class, and the rest DDs)...i've selected the best leaders i could, even the best captains for the single ships, but i doubt they can do anything if opposed to the Yamato and her friends in a night engagement...
so, what to do? At Eniwetok i'm planning to leave, if i see him coming, only fighters, dive bombers and torpedo bombers. The 4Es will be moved back to the Marshalls for few days.
The point is that at Truk there are something like 30 TFs...i'm pretty sure he's planning to nuke Eniwetok, and at the same time, under the umbrella of the KB, reconquer Ponape with a massive landing.
Now i face an important decision. Stay and risk at Eniwetok, hoping that a mine, a PT or simply a bad dice and roll may slow down his bombardment run and give to my LBA the chance of hurting him when the day arrives (so risking 30 surface ships, hundreds of planes and the superiority over Eniwetok area) or move back every asset to the Marshalls, thus leaving the marines at Ponape alone with their cruel destiny?
Hard choice to make....

In China the struggle goes on as always.
I won't ask him not to para-drop over Chungking.
I've already asked him not to para-drop over non-base hex and he found out another way to stop my advances remaining into the HR limits...So i'll simply go on and swallow this new trick.....every day i'm learning something new about the mechanics of this game[:)]

--------------------------------------------------------------------------------
TF 1024 encounters mine field at Ponape (73,80)

Allied Ships
DMS Chandler
DMS Southard
APD McKean, Mine hits 4,  on fire,  heavy damage[:@]
APD Little
APD Colhoun


Allied ground losses:
114 casualties reported

--------------------------------------------------------------------------------
Day Air attack on Kwajalein , at 81,84

Every now and then i keep my boys trained and Kwalajein suppressed


Allied aircraft
OS2U-3 Kingfisher x 5
B-25C Mitchell x 57
B-26B Marauder x 45


Allied aircraft losses
B-25C Mitchell: 1 damaged

Japanese ground losses:
132 casualties reported
Guns lost 1

Airbase hits 1
Airbase supply hits 2
Runway hits 59

--------------------------------------------------------------------------------
Day Air attack on TF, near Ponape at 73,80

...damned mines...[:@]

Japanese aircraft
G3M Nell x 15
G4M1 Betty x 22

Japanese aircraft losses
G4M1 Betty: 4 damaged

Allied Ships
DMS Southard
APD Little, Torpedo hits 2,  on fire,  heavy damage
APD McKean,  on fire,  heavy damage
DMS Chandler, Torpedo hits 1,  on fire


Allied ground losses:
107 casualties reported

--------------------------------------------------------------------------------
Day Air attack on TF, near Ponape at 73,80

Japanese aircraft
G3M Nell x 3
G4M1 Betty x 8

Japanese aircraft losses
G4M1 Betty: 1 destroyed

Allied Ships
APD McKean,  on fire,  heavy damage
APD Colhoun, Torpedo hits 2,  on fire,  heavy damage


Allied ground losses:
63 casualties reported



--------------------------------------------------------------------------------
Ground combat at Chungking

Japanese Shock attack

Attacking force 47 troops, 1 guns, 0 vehicles, Assault Value = 2[>:]

Defending force 81747 troops, 541 guns, 8 vehicles, Assault Value = 1471

Japanese max assault: 2 - adjusted assault: 0

Allied max defense: 1525 - adjusted defense: 5077

Japanese assault odds: 0 to 1 (fort level 8)


Japanese ground losses:
17 casualties reported
Guns lost 1




Gen.Hoepner -> RE: The Marines HOLD!!! (3/10/2008 11:05:29 AM)


quote:

ORIGINAL: Yakface

No reflection on you GH, but I lost interest in this game some time ago because of all the loop hole exploiting that was going on.  Thought I'd come and have a look how things are now.

No change I see. No, wait.........I tell a lie. It's even worse.


No problem Yakface. I understand. Thanks anyway for coming and reading.
Feel free to come back here whenever you want. i hope we can show you something better somewhen in the future




Roger Neilson II -> RE: The Marines HOLD!!! (3/10/2008 11:11:53 AM)

Well I do keep coming back and reading, as much as anything to see the smile wiped off your opponent's face one day.

Actually I'm not sure that the word opponent is applicable...

Roger




Gen.Hoepner -> RE: The Marines HOLD!!! (3/10/2008 11:14:09 AM)


quote:

ORIGINAL: apbarog

Continued good luck in this game.


Thanks apbarog! Hope you'll keep on enjoy the reading!




Rainerle -> RE: The Marines HOLD!!! (3/10/2008 11:14:59 AM)

Can you LRCAP the paradrop hexes to shoot down some transport planes?




Gen.Hoepner -> RE: The Marines HOLD!!! (3/10/2008 11:19:37 AM)


quote:

ORIGINAL: Fishbed

Well, it'd be nice to turn Truk into a useless pit before those units come back from continental duty.

He can have as many troops as he wants. The point with PDU on is to bomb the crap out of him before he gets anything better than oscars in the air. In the Pacific, I just can't see where he can expect to use all those units offensively efficiently, now that even the KB is somewhat pushed to its limits.

He can go as far as he wants in the west. This doesn't make the road from PH to Tokyo Bay any longer for you, and this what matters most in my view [;)]


Fishbed...if he has done some R&R...and i'm sure he's done it, i'll be facing hordes of Tonies/Tojos very very soon...
My advance in the pacific will be a struggle...we'll have to patient...i bet my first raids over Truk will be bloody...

Anyway, the second front is slowly taking shape.
Noumea finally has begin to operate as a base. The Americal Division is already in place. As soon as the 32nd arrives the Americal will be moved to PM. It will take some time, but it can be done




Gen.Hoepner -> RE: The Marines HOLD!!! (3/10/2008 11:21:55 AM)


quote:

ORIGINAL: Rainerle

Can you LRCAP the paradrop hexes to shoot down some transport planes?


No, he keep on sending hordes of bombers heavily escorted by zeros every single day on Chungking...and i don't have any operative fighter in China...they've all been destroyed and now the empty air groups are waiting their fate at Chungking...[:(]
However it doesn't change much...even if i could...1 single man paradropped over chungking is enough to stop any advance




Jim D Burns -> RE: The Marines HOLD!!! (3/10/2008 11:28:42 AM)


quote:

ORIGINAL: Gen.Hoepner
so, what to do? (so risking 30 surface ships, hundreds of planes and the superiority over Eniwetok area)


Hi G.H.,

Get the hell out of there with your surface ships. They don’t stand a chance and even if they do well, at most they’ll just sink some of his DD’s. That’s a lot of valuable surface ships you’re going to lose that your CV’s will need later to boost their task forces AAA value with, for no real long term gain. He’ll slam the base with multiple naval bombardments and follow it up with a KB raid in the daytime, whatever you have afloat there is dead in the water, so get outta there.

Leave the PT’s behind in 2 or 3 ship task forces (I’ve never seen more than 3 engage before, so extra PT’s get sunk for no benefit) to give you a good chance of getting one of the small task forces to surprise the bombardment forces.

Eniwetok is alone and isolated, he can and will take it if he wants it no matter what you have there or what you do right now. You’re still a year or more away from being able to stand toe to toe with the full might of the Imperial Navy. Don’t make the mistake of losing tons of ships you need for later, they can’t possibly affect the outcome at Eniwetok given what they are facing.

If I were you I’d hasten the fall of Kwajalein ASAP, before he gets into a position to be able to relieve it. Get that base down now while you can and let the desire to hang onto Eniwetok go. You can’t save it without supporting land bases within range, you’ve simply run out of time there I think, now that the full might of the Japanese Navy has arrived on scene.

Jim





Gen.Hoepner -> RE: The Marines HOLD!!! (3/10/2008 11:36:56 AM)


quote:

ORIGINAL: Jim D Burns


quote:

ORIGINAL: Gen.Hoepner
so, what to do? (so risking 30 surface ships, hundreds of planes and the superiority over Eniwetok area)


Hi G.H.,

Get the hell out of there with your surface ships. They don’t stand a chance and even if they do well, at most they’ll just sink some of his DD’s. That’s a lot of valuable surface ships you’re going to lose that your CV’s will need later to boost their task forces AAA value with, for no real long term gain. He’ll slam the base with multiple naval bombardments and follow it up with a KB raid in the daytime, whatever you have afloat there is dead in the water, so get outta there.

Leave the PT’s behind in 2 or 3 ship task forces (I’ve never seen more than 3 engage before, so extra PT’s get sunk for no benefit) to give you a good chance of getting one of the small task forces to surprise the bombardment forces.

Eniwetok is alone and isolated, he can and will take it if he wants it no matter what you have there or what you do right now. You’re still a year or more away from being able to stand toe to toe with the full might of the Imperial Navy. Don’t make the mistake of losing tons of ships you need for later, they can’t possibly affect the outcome at Eniwetok given what they are facing.

If I were you I’d hasten the fall of Kwajalein ASAP, before he gets into a position to be able to relieve it. Get that base down now while you can and let the desire to hang onto Eniwetok go. You can’t save it without supporting land bases within range, you’ve simply run out of time there I think, now that the full might of the Japanese Navy has arrived on scene.

Jim




Hi Jim.
Eniwetok Cannot be conquered. I'm pretty sure he doesn't have any division at Truk by now. And even if he had, he'll get slaughter if he'd land there.
I see your point about the surface assets. I know what you mean. but it's absolutely depressing not to even try to defend my ports...and also completely unhistorical...
My air assets are still fairly powerfull...the KB has already been hurt twice in this war and now i've learnt the lesson on how not to throw away my air units.
However...you're right[:(]...i have to get out with my ships...[:o] always running away...it's depressing




Jim D Burns -> RE: The Marines HOLD!!! (3/10/2008 11:42:47 AM)


quote:

ORIGINAL: Gen.Hoepner
always running away...it's depressing


Your time will come. But it will come a lot sooner rather than later if you don't throw everything away on hopeless last stands early in the game. [;)]

In the mean time, rope a dope works wonders. Get him to chase you around all the time and he’ll eventually drop his guard, that’s when you land the left hook.

Jim




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