Snoman -> RE: Reasearch cost modifier (10/30/2007 12:50:52 PM)
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Ah! Yep thats it. I saw that variable but didn't understand it. Thats actually a great idea; increasing cost for research if the map has more production capacity, thereby causing research to tend to progress at the same rate from map to map. The only problem, as I see it, is that the research cost modifier slider bar in random scenario generation is therefore broken.. Could not these two be combined or made to work together? Also, the mouseover of that button says -1 disables it, but entering -1 then gives an error, telling you to use from 0 to 999999. Just a typo in the help message. Thanks for that Vic. I like playing scenarios where research is really hard to get anywhere with. I just do.
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