anarchyintheuk -> RE: A balanced playable game should be (11/1/2007 10:14:10 PM)
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ORIGINAL: trollelite Don't forget this is also a game, not entirely as history simulation For a balanced game the scenario database should be changed as Assuming the following comments are related to stock . . . quote:
No Japanese ASW incompetence ( option in game) Don't really understand this one. Once your pgs/pcs and airgroups are experienced, the only ijn asw incompetence is down to the player. You're able to deploy far more asw assets and integrate them far better than irl. quote:
an upgraded japanese mine (effect at least 800) Don't have much of an opinion on this other than not recalling too many allied ships being sunk by mines. Mines can be a pain in the game, but are hardly decisive. quote:
J7W and A7M at least one year earlier, Ki-84 6 months earlier Sure, why not? You're already dealing in fantasy by not producing more than 144 hellcats/month and having production starting in 9/43 not 2/43, having only 60 trained usn pilots/month, fubarred FM-2 stats, no bearcats, meteors, p-80s, a-1s, x-bats, lancasters, tallboys, grand slams, etc. quote:
tripled Japanese AAA guns 8 inch gun in every CD and fortress unit Not much too say here. quote:
Down everything in chinese infantry sqd by half Can't think of too many Japanese players who have been swamped by China in stock. If anything it's been the other way around. quote:
seriously reduce the number of respawned allied warships Eliminate respawns and have the historical oob. Any allied player would take that. quote:
Only in such game an allied victory could reasonablly be viewed as "victory", in current scenario such victory is nothing more than a qualification for you to take Japanese side, perhaps less. No idea what this means. As said above, if you want a fanboy or 'what if' mod, all you have to do is look for one. I'm channelling Ron S here but changes to slow the pace of the game down would be far more effective.
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