New terrain mod, work in progress... (Full Version)

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NickGen -> New terrain mod, work in progress... (11/2/2007 2:05:21 AM)

New terrain mod, but still in progress....
For now, just plain and sea....
I have some problems with Mountain and highmountain....
First screenshot......



[image]local://upfiles/26941/F954ABD77F824465B85C63C1C986D88A.jpg[/image]




Barthheart -> RE: New terrain mod, work in progress... (11/2/2007 2:17:59 AM)

Looks great, keep it up.

Do you think we'll be able to use it with any scenario and randoms games? (Like the Nato symbol mod)




NickGen -> RE: New terrain mod, work in progress... (11/2/2007 2:21:55 AM)

yes, it work well with any scenario....for now, you can replace original files, or, you can put it in new folder....




Barthheart -> RE: New terrain mod, work in progress... (11/2/2007 2:22:30 AM)

Coool![8D]




Magpius -> RE: New terrain mod, work in progress... (11/2/2007 3:57:37 AM)

Keep pushing them pixels!
-excellent effort




Erik Rutins -> RE: New terrain mod, work in progress... (11/2/2007 4:33:29 AM)

Nice work, has a bit of a Panzer General-ish feel to me.




SMK-at-work -> RE: New terrain mod, work in progress... (11/2/2007 4:40:05 AM)

Naughty Erik - you should say nice things about it...not compare it to PG!![;)]




EricSilver_MatrixForum -> RE: New terrain mod, work in progress... (11/2/2007 2:23:02 PM)

Nice work, keep those screenshots coming.

;)




tweber -> RE: New terrain mod, work in progress... (11/2/2007 6:45:04 PM)

Looks nice.  Could you post on the scenario bank when you are done (or pm them to me).  Also, it would be cool to have:

- desert
- tundra
- shallow water
as well as the other land types already used in the game.




EagleMountainDK -> RE: New terrain mod, work in progress... (11/2/2007 10:22:04 PM)

Looking great Nick, looking forward to try it out.




seille -> RE: New terrain mod, work in progress... (11/3/2007 12:49:41 AM)

Excellent. And i don´t say that often on the first look [:)]




NickGen -> RE: New terrain mod, work in progress... (11/3/2007 12:54:51 AM)

Many thanks to all, a new screenshot soon....With first new terrain, hills....




NickGen -> RE: New terrain mod, work in progress... (11/3/2007 1:31:42 AM)

New screenshot, with a new terrain :hills....


[image]local://upfiles/26941/AA0FD38E1FD14C02BCC3F92503EC181B.jpg[/image]




Banquet -> RE: New terrain mod, work in progress... (11/3/2007 1:35:15 AM)

That looks brilliant Nick! [&o]




NickGen -> RE: New terrain mod, work in progress... (11/3/2007 4:20:04 PM)

Another Screenshot....
With Hills, Mountain, highmountain....work still in progress [:)]

[image]local://upfiles/26941/B19A08E467444995A79C7E8C34FBB251.jpg[/image]




mtvaill -> RE: New terrain mod, work in progress... (11/3/2007 5:08:41 PM)

Work faster!  <cracks whip>  jk - looks great!




cbelva -> RE: New terrain mod, work in progress... (11/3/2007 6:19:14 PM)

This mod will change this game (at least the way people will look at the graphics). It is absolutely gorgeous. I can hardly wait until it is released. Thanks for your hard work.[sm=happy0065.gif][sm=happy0065.gif][sm=happy0065.gif]




NickGen -> RE: New terrain mod, work in progress... (11/3/2007 10:56:05 PM)

Ok, yet another screenshot...[:)]
With heavy forest...but i am not very happy with this new graphic.....

[image]local://upfiles/26941/04FE297218554C8487EF7F7CC72C545E.jpg[/image]




Stridor -> RE: New terrain mod, work in progress... (11/3/2007 11:38:56 PM)

Looks Great! I agree that the forest could use some more work. Any way to better high-light the differences between hills vs mountains, the seem to merge into one which is realistic but might be harder to ID in the game?

Now if Vic made the hexes regular instead of elongated (or gave the option), in an upcoming patch ... the last obstacle to true graphical candy will have been resolved. [;)]





Herode_2 -> RE: New terrain mod, work in progress... (11/3/2007 11:53:12 PM)

Very appealing, nice job Nick [:)]
I agree about forests looking a bit odd anyway but... oh well... [8D]




NickGen -> RE: New terrain mod, work in progress... (11/3/2007 11:55:44 PM)

Yes, I agree with you, for the forests, for the graphics engine, I think unfortunately it is too limited to do exactly what I want ... therefore I adapt to it...sorry for my english, i speak french




tweber -> RE: New terrain mod, work in progress... (11/4/2007 12:29:22 AM)

Really nice.  Hope you post soon




canton -> RE: New terrain mod, work in progress... (11/4/2007 12:54:41 AM)

Very good work, can´t wait to play AT with these graphics, they´ll enhance the game a lot.

The woods look a little bit like swamp *g*, but i like them too.




Banquet -> RE: New terrain mod, work in progress... (11/4/2007 12:58:00 AM)

quote:

ORIGINAL: canton

Very good work, can´t wait to play AT with these graphics, they´ll enhance the game a lot.

The woods look a little bit like swamp *g*, but i like them too.



The same thought occured to me about the forest looking a bit like swamp. Could they be made a slightly darker green.. maybe with the tree top canopy emphasized a bit more?

Overall it's looking brilliant though :)

Edit, actually I can see now they look like fir trees from a kind of top down/side angle, so forget what I said about that canopy. They actually look really good.. maybe just a bit darker green? Either way, they are really good! There's just a certain something that needs tweaking.. darker colour is all I can think of.




Magpius -> RE: New terrain mod, work in progress... (11/4/2007 2:35:28 AM)

I think you need to give the forrest a higher contrast/ shadows, similar to your mountain textures.
-again kudos to you.
you and GJK are indeed polishing up a diamond of a game.




GJK -> RE: New terrain mod, work in progress... (11/4/2007 3:09:06 AM)

I'm curious as to how you got the low mountains to not repeat the same pattern over and over again when there's only one tile (of 2 hexes) for it? Good job however you did it!




NickGen -> RE: New terrain mod, work in progress... (11/4/2007 3:22:11 AM)

Hello GJK, tank's for the reply, but, no, in my mod, there's not only one tile for mountain, i have making a new tileset for each terrain, with 7 hex for the center, and 64 hex for the transitions.....




GJK -> RE: New terrain mod, work in progress... (11/4/2007 2:27:36 PM)

That's beyond what I've been doing, I'll have to look into the different possibilities - I don't understand how to use the editor to even open an existing scenario for editing. Hopefully someone will post a tutorial soon explaining it's usage.




NickGen -> RE: New terrain mod, work in progress... (11/4/2007 2:32:53 PM)

for open a scenario for editing, first open scenario for play (not in editor) and you have a edit button in the scenario page...
before you select side and options, click edit....




NickGen -> RE: New terrain mod, work in progress... (11/6/2007 1:57:48 AM)

Ok, a new screenshot, all new terrain Reworked, heavy forest work good for me now....


[image]local://upfiles/26941/1370E96507DB42358DF02CD26D89FEC4.jpg[/image]




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