zon -> RE: Maps with VLs unhidden (11/21/2007 9:16:39 PM)
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Visible VLs for a public release of CC is a no-brainer. You might be able to use landmark text to let players know where VLs are, but players need to know when they switch hands and in whose hands they remain. In the heat of battle, you can lose track of VL control without visible flags. This game is not a military trainer and invisible VLs should have been fixed before release. Also, CC purists would probably prefer to have back the dark deployment blocks declaring the enemy setup zone; intel on the enemy-held area is not unrealistic. Why didn't Matrix/Simtek/whoever not excise the square map requirement. This is a huge impediment to converting older maps (no, I don't want to a mod a black box around a rectangular map to make it work). Why is this there? Smaller maps, btw, are a must for this game if you want to encourage 1 vs 1 player, 2 vs 2, human version AI, cause by the looks of the BHQ lobby no one is playing the game online at the moment, and 10-player games will be rare. How about a quick patch to fix the above???? This version of CC seems to be a relatively bug-free (EDIT: some bugs actually), smooth engine, and has the potential to be modded heavily. But it's a little rough around the edges.
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