17poundr -> RE: German ww2 skfz 251 'Hanomag', ect vehicles, too strong, use carefully!!! (11/30/2007 12:02:52 PM)
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Hear, hear! I too belive that the Germans had an everlasting need for more of their otherwize exellent Sdkf 251, 'Hanomag's', wether in the regurlar infantry carrier, with one mg, to the various AA models, to even some rare anti tank models (at least the SS Wiking div, experimented on fixing a 50mm AT gun onto where we are used to see an mg with a metal plate protecting the gunner, only the mg was replaced with a 50mm cannon!!! I do not know if this was later a factory made feature, as I know from reading about the SS Wiking division Finnish men, who remembered constructing this apparatus in the Division's workshops, but as they said, 'In the Spring of 42, there wasnt much to do about mobile anti tank power, so we improvised'... These were men who were nominally Panzergrenadiers, but used trucks for transport, and sometimes a 'Hanomag' sdkfz251, to 'ride into battle', if you will... I too feel that the major question is to game designers, to watch out for giving a German mech formation too many of these objects... Also, even if the nominal ammount of any vehicle was a given number, usually there were quite a fiew in the divisional workshops... In one documentary it was stated that during ww2, of the circa 1600 Panzer V Tigers manufactured, there was never more than 60 in working order and facing the enemy, on all of the fronts combined! But, I have noted that Tiger's are usually very prudently used in any scenario... And one sometimes get's the feeling that the one great benefit of the two 'great' allied tanks, the T-34, and Sherman, miss the point which made them great, that being the standardisation of parts, and the ability to fix up shot up tanks even by mobile workhops that were not waiting in the div hq... Now I do not know if this is factured into the game or not, but sometimes in some scenario's, it seems that the great ammount of Shermans that were sometimes fixed during the night, doesnt seem to come out visibly in the game. But perhaps this is worrying about micromanagement stuff, as we are usually playing with Divisional (sometimes broken down to Battalions, with the accompanying independent units, ranging from Brigades to Company's)... So, please do not misundestand me, I still think that TOAW III, is a great game, these were just observations that have come to my mind... Yours truly, Mr Poundr. [image]local://upfiles/24674/8E8CE8D495F24FDCB2E453BC1007D238.jpg[/image]
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