ram300 -> RE: Deluxe AWD (12/12/2009 9:33:52 PM)
|
quote:
ORIGINAL: Lebatron Thanks for the overall positive feedback. The change to Italian shipping was completely intentional. The Med in Deluxe will have a much more historical feel to it. Italy, in previous scenarios of AWD, had it far to easy. In order to win Cairo, Italy will need to invest in transports. If Cairo is not an objective, then shift Italy's production to something else, and make do with the starting transports. Regarding Crete, you hit it on the head. Yes, Germany should try for Crete the same turn they declare war on Greece. Since Crete put up a stiff fight and never fell, reducing it to one militia would make it fall rather easily every game. At 2 militia it forces the Axis to hit it harder than they did historically in order to win. In order to secure a win Germany must both amphib and para drop on Crete to take it. Both are not hard to do when the proper plans are laid. -Transports. I understand and appreciate the attempt to make the Med more historical. Still, I do think that the double whammy of the new layout and the heavily reduced number of transports makes it a tad too hard for Italy to actually try something in the Med, resulting in more predictable games. About one more transport to give a little resilience would probably be an improvement. Or perhaps just a half-built transport in the Italian build queue. -Crete was a tough fight, but it was won by the Germans, almost exclusively using Paratroops, despite the Allies having reinforced the island. http://en.wikipedia.org/wiki/Battle_of_Crete Given the game system, a same-turn airborne (or seaborne) invasion originating from Greece isn't really possible. Staging has to come from N Africa, further complicating the already strained logistics of the Italians. Of course, this point is kind of moot, as the new Greece event makes taking Greece non-essential to the Axis.
|
|
|
|