Shannon V. OKeets -> RE: What kind of manual(s) should we ask for? (12/20/2007 1:51:47 AM)
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ORIGINAL: Froonp quote:
ORIGINAL: brian brian I'm confused about how you are going to replace "dice". Not having any experience with other computer wargames here maybe adds to this confusion. But it would seem to be a frustrating experience to never know what the dice turned up and just read the combat results the computer generates for you. This would seem to be true in many 'dice' parts of the game - naval search dice, air combat dice. I mean when your opponent rolls a 2 in land combat you have a feeling this is less likely to occur again. And yes, I know, a 2 or a 20 is equally likely on every roll in the game. But in practice you don't see too many of them during a game. Some people play whole games without even rolling either one, so one of those numbers, especially in land combat, is fairly memorable. A 1/10 split in naval combat is similar, though more common. I'd suggest leaving the dices where they are in the document, as even computer wargames also have dices. I'd even suggest that MWiF shows the die roll results when it roll dices, either as a simple number, or as an actual dice graphic. Well, I'm old school - I always think of a die as having 6 sides. But WIF using 10-sided dice, which I found confusing when they converted (originally it used 6-sided dice). So when the WIF FE manual mentions dice, I think the average person in the street thinks of the 6-sided dice used in the casinos. For those reasons, I am going to replace the mention of dice with something about random numbers. Those have the advantage of being base 10 and talking about fractional parts is a lot easier too. And, once again, I prefer accuracy in writing; since MWIF will not use dice, its "No dice!" to dice.[:)]
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