bsq -> RE: AE Land and AI Issues (12/2/2009 10:46:31 PM)
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Hope this is the right place to post this observation and that the AI guys don't take umbrage - so here goes... Are there two sets of rules concerning aspects such as supply usage and attrition due to island stacking limits being exceeded? By this I mean one for the AI (hence posting here) and one for a human player? I ask because I am noticing that the AI seems not be as heavily penalised for overstacking (worked examples - I over-stacked Canton by 100% and lost all excess troops in around 10 turns (600 per turn) whereas the AI currently has Iwo Jima over 100% over stacked and is losing only around 50 excess troops per turn - the latter despite constant attention from 12 CV, 6 CVL, 12 BB, numerous CA, CL, DD and 6 Sqns of B-24's for 2 months) Also the AI seems to be able to run a deficit budget in terms of supply. Notice this when a location runs out of supply, but gets subjected to air attack - it will fight back by drawing on non-existent supplies creating negative values for supply. I am all for giving the AI every chance it needs, but this type of advantage is an open cheque book. How can I be sure when the AI is going to adopt creative accounting making any assault on that location pointless or at the very least not cost effective. I am on the point of sticking 16 subs around Iwo-Jima and moving on as clearly the AI is not playing by the same rules that constrain me. This is not the only location where this is occuring, but I particularly wanted IJ to see if my B-29 losses could be reduced by the use of long range fighters.
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