RE: Admirals Edition Naval Thread (Full Version)

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Mike Solli -> RE: Admirals Edition Naval Thread (12/8/2007 2:05:56 AM)


quote:

ORIGINAL: Dixie


quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: Brady

Ya I have never read anything about a Japanese mobile floating dry dock, thats not to say their was non. but, I would be suprised to find they had such a thing, the Allies did not have axcess to ship yards the way the way Japan did, she was comparatively closer to port on the whole.


Ye of little faith. [:-] If they had 'em, I'll find 'em. [:D]


I'm certain that the only ARDs were in the service of the RN and USN [;)]


Yeah, I think so too, but I've never checked. Gotta see if we JFBs can have some fun stuff too. [:'(]




Terminus -> RE: Admirals Edition Naval Thread (12/8/2007 2:06:11 AM)

quote:

ORIGINAL: Brady

Woop's typo...MLE


[:D] Yes, most of the auxiliaries are still in there, but using the new Convert-To routines.




Mike Solli -> RE: Admirals Edition Naval Thread (12/8/2007 2:06:12 AM)


quote:

ORIGINAL: Terminus

He said to the JFB...[:D]

[:D]




Mike Solli -> RE: Admirals Edition Naval Thread (12/8/2007 2:06:42 AM)


quote:

ORIGINAL: Dixie


quote:

ORIGINAL: Terminus

He said to the ever optimistic but totally unlikely to find what he is looking for JFB...[:D]


You're right there T [;)]


Pffft!




JWE -> RE: Admirals Edition Naval Thread (12/8/2007 2:14:43 AM)


quote:

ORIGINAL: Dixie
I noticed that there is going to be distinction between transport and amphibious TFs, does this mean there will be a difference between troopships (AP) and assault transports (APA)?

There has always been a distinction between a ‘transport’ and an ‘assault transport’. These distinctions and benefits have been maintained.

There are also several new, and very exciting, transportation movement schemes, that highlight the distinction between a commissioned AP/APA and a ‘body mover’.




Brady -> RE: Admirals Edition Naval Thread (12/8/2007 2:17:35 AM)

As mentioned in another thread Torpedos are now tracked on CV's which I spose is per the number's each ship type typicaly had on hand, but what of AV's can they suply PBY's or Emily's with torps? are they tracked as well?

............

Coast watchers, has their been any changesd hear, or do we see the some of the more unrealistic aspects still modeled like spoting at night and their omi presence on all the solomons Islands, despite the fact that their were not all that many of them and their detection abalitys were drasticaly diminished over time(the Japanese rooted them out or they left).




Terminus -> RE: Admirals Edition Naval Thread (12/8/2007 2:21:37 AM)


quote:

ORIGINAL: Brady

As mentioned in another thread Torpedos are now tracked on CV's which I spose is per the number's each ship type typicaly had on hand, but what of AV's can they suply PBY's or Emily's with torps? are they tracked as well?

............

Coast watchers, has their been any changesd hear, or do we see the some of the more unrealistic aspects still modeled like spoting at night and their omi presence on all the solomons Islands, despite the fact that their were not all that many of them and their detection abalitys were drasticaly diminished over time(the Japanese rooted them out or they left).


No changes to either...




Don Bowen -> RE: Admirals Edition Naval Thread (12/8/2007 2:34:48 AM)


quote:

ORIGINAL: Brady

Woop's typo...MLE


There have been a lot of changes in mining. Two everyone will notice is:

1. Mines are a buildable device. This means they have a pool. Everytime a minelaying vessel loads mines, the pool for that type of mine goes down. When the pool is empty, you just can't load any more mines.

2. The fictitious ship type of MLE no longer exists. There are new types of port restrictions for rearming based on weapon size, which affects where mines can be loaded by type of mine. There is no mine rearming at sea.

That's all that can be said on mining at this time. Please don't bother with detailed questions.






Brady -> RE: Admirals Edition Naval Thread (12/8/2007 2:38:40 AM)

Any planes to look at Coast watchers, neadless to say I read couple books on them this summer and it burst my bubble, turned out to a WiTP myht vs reality type of deal is why I ask.




VSWG -> RE: Admirals Edition Naval Thread (12/8/2007 2:41:23 AM)

Has the 'Carrier TF reacting to Carrier TF' routine been reworked?




Terminus -> RE: Admirals Edition Naval Thread (12/8/2007 2:46:56 AM)


quote:

ORIGINAL: Brady

Any planes to look at Coast watchers, neadless to say I read couple books on them this summer and it burst my bubble, turned out to a WiTP myht vs reality type of deal is why I ask.


No. That's not on the table for the moment.




Ian R -> RE: Admirals Edition Naval Thread (12/8/2007 3:33:58 AM)

On the same note, are the Japanese "landing craft" or barges still abstracted via the AP unloading rates as they vaguely are in the original?

Hopefully yes along with all the allied 60 person LCVPs and all the other ants [;)]

But I suspect not.





ChezDaJez -> RE: Admirals Edition Naval Thread (12/8/2007 5:01:01 AM)


quote:

ORIGINAL: Brady

Woop's typo...MLE



Brady.. a typo? Where? [:D]

Chez




Knavey -> RE: Admirals Edition Naval Thread (12/8/2007 5:37:56 AM)

40 mile hexes will make mid ocean intercepts even more difficult. 

For submarines - Will it be possible to put a submarine in an area, put it on computer control, and have it stay in the general area instead of taking off for Singapore or Shanghei like they do now?  Maybe move a hex or two?  If a TF is spotted in its patrol zone, move towards the route the TF is going?




jwilkerson -> RE: Admirals Edition Naval Thread (12/8/2007 5:44:43 AM)


quote:

ORIGINAL: Knavey

40 mile hexes will make mid ocean intercepts even more difficult. 


Yes but we have offset this by making it easier as well. Don or Kristian can elaborate.


quote:


For submarines - Will it be possible to put a submarine in an area, put it on computer control, and have it stay in the general area instead of taking off for Singapore or Shanghei like they do now?  Maybe move a hex or two?  If a TF is spotted in its patrol zone, move towards the route the TF is going?


Yes that is what the sub patrol zones are for.




Apollo11 -> RE: Admirals Edition Naval Thread (12/8/2007 11:05:55 AM)

Hi all,

Just to check something I think I am reading between lines in press release and your answers here...

Several of mine (and I am sure many others) old ideas done years and years ago in time of UV (yes even before WitP [:)]) that must have been around 2002/2003/2004 and which were finally added to main WitP wish list:


#1 Ammo replenishment regarding port size

In current WitP we can replenish ammo of almost any ship in any port size.

IMHO it is impossible to believe that some lowly port size 3 would have, for example, 16" shells for BBs.

This should be altered to reflect historical situation and something simple could be implemented (numbers are just for example):

port size 1-3 : ammo for all guns up to 5"
port size 4-6 : ammo for all guns up to 8"
port size 7-9 : ammo for all guns

Is something like that done in WitP AE?


#2 Port size, number of ships and cargo ship loading/unloading

In current WitP we can load/unload cargo ships regardless on port size and number of ships.

Historically, for example, US had severe problem with this because many ships had to wait for weeks (and months) to be loaded/unloaded (Noumea was prime example BTW).

This should be altered to reflect historical situation and something simple could be implemented...

Is something like that done in WitP AE?


Thanks in advance!


Leo "Apollo11"




1275psi -> RE: Admirals Edition Naval Thread (12/8/2007 11:22:53 AM)

Very excited about all this!
I see we can set patrols!
More explanation please?
I see a situation where a battle group coming down "the slot" encountering a single small vessel on patrol in a hex, then same again next hex, and the next, and never making it to the objective -or have you thought of that?

man, this is so good sounding this new game
Send me turns Tabpub -you got 6 months to get to Tokyo![:'(][:D][;)]




Raverdave -> RE: Admirals Edition Naval Thread (12/8/2007 12:03:22 PM)

Will tonnage sunk be tracked for individual subs and will this contribute to more skill for the crew as it does for pilots?




tabpub -> RE: Admirals Edition Naval Thread (12/8/2007 12:58:00 PM)


quote:

ORIGINAL: 1275psi

Very excited about all this!
I see we can set patrols!
More explanation please?
I see a situation where a battle group coming down "the slot" encountering a single small vessel on patrol in a hex, then same again next hex, and the next, and never making it to the objective -or have you thought of that?

man, this is so good sounding this new game
Send me turns Tabpub -you got 6 months to get to Tokyo![:'(][:D][;)]

Hmmm..have to respond to this....Tokyo?? I will leave you Tokyo....the starving masses will have to have a place to gather at. Perhaps I shan't spend the PP to allow the Chinese "access" to my shipping sometime down the road....[sm=fighting0043.gif]




String -> RE: Admirals Edition Naval Thread (12/8/2007 1:19:44 PM)

Will the British (and other commonwealth) naval leaders have their stats altered? It's kinda annoying to have a few bad and a bunch of generic leaders to choose from.




Terminus -> RE: Admirals Edition Naval Thread (12/8/2007 1:37:00 PM)


quote:

ORIGINAL: Apollo11

Hi all,

Just to check something I think I am reading between lines in press release and your answers here...

Several of mine (and I am sure many others) old ideas done years and years ago in time of UV (yes even before WitP [:)]) that must have been around 2002/2003/2004 and which were finally added to main WitP wish list:


#1 Ammo replenishment regarding port size

In current WitP we can replenish ammo of almost any ship in any port size.

IMHO it is impossible to believe that some lowly port size 3 would have, for example, 16" shells for BBs.

This should be altered to reflect historical situation and something simple could be implemented (numbers are just for example):

port size 1-3 : ammo for all guns up to 5"
port size 4-6 : ammo for all guns up to 8"
port size 7-9 : ammo for all guns

Is something like that done in WitP AE?


#2 Port size, number of ships and cargo ship loading/unloading

In current WitP we can load/unload cargo ships regardless on port size and number of ships.

Historically, for example, US had severe problem with this because many ships had to wait for weeks (and months) to be loaded/unloaded (Noumea was prime example BTW).

This should be altered to reflect historical situation and something simple could be implemented...

Is something like that done in WitP AE?


Thanks in advance!


Leo "Apollo11"


Yes to both your questions...




Terminus -> RE: Admirals Edition Naval Thread (12/8/2007 1:38:12 PM)


quote:

ORIGINAL: Raverdave

Will tonnage sunk be tracked for individual subs and will this contribute to more skill for the crew as it does for pilots?


No, the current system continues. Subs do gain experience, you know...




Terminus -> RE: Admirals Edition Naval Thread (12/8/2007 1:39:07 PM)


quote:

ORIGINAL: String

Will the British (and other commonwealth) naval leaders have their stats altered? It's kinda annoying to have a few bad and a bunch of generic leaders to choose from.


The leader database has been (and is still being) totally scrubbed and cleaned. So yes.




herwin -> RE: Admirals Edition Naval Thread (12/8/2007 1:46:18 PM)

Naval base operations (refit, resupply, and refueling) are vulnerable to disruption by air attacks. Will this be modelled?




Terminus -> RE: Admirals Edition Naval Thread (12/8/2007 1:47:37 PM)

No more than today.




Apollo11 -> RE: Admirals Edition Naval Thread (12/8/2007 1:54:47 PM)

Hi all,

quote:

ORIGINAL: Terminus

quote:

ORIGINAL: Apollo11

Just to check something I think I am reading between lines in press release and your answers here...

Several of mine (and I am sure many others) old ideas done years and years ago in time of UV (yes even before WitP [:)]) that must have been around 2002/2003/2004 and which were finally added to main WitP wish list:


#1 Ammo replenishment regarding port size

In current WitP we can replenish ammo of almost any ship in any port size.

IMHO it is impossible to believe that some lowly port size 3 would have, for example, 16" shells for BBs.

This should be altered to reflect historical situation and something simple could be implemented (numbers are just for example):

port size 1-3 : ammo for all guns up to 5"
port size 4-6 : ammo for all guns up to 8"
port size 7-9 : ammo for all guns

Is something like that done in WitP AE?


#2 Port size, number of ships and cargo ship loading/unloading

In current WitP we can load/unload cargo ships regardless on port size and number of ships.

Historically, for example, US had severe problem with this because many ships had to wait for weeks (and months) to be loaded/unloaded (Noumea was prime example BTW).

This should be altered to reflect historical situation and something simple could be implemented...

Is something like that done in WitP AE?


Thanks in advance!


Yes to both your questions...


FANTASTIC!!! [&o][&o][&o]

Yesterday night I searched all my old threads dating from UV/WitP 2003/2004/2005/2006 and so many things I (and so many others) expressed as wishes are now already and finally in - GREAT!!! [:)]


Leo "Apollo11"




herwin -> RE: Admirals Edition Naval Thread (12/8/2007 1:55:40 PM)

In WWII, CVs stayed out of gunship range (200 miles) at night. (See Hughes, Naval Tactics). This was a _major_ consideration in WWII naval operations. Will it be possible for a TF commander to release his screen in the evening to go hunting carriers? Alternatively, will it be possible for a fueled-up surface TF to react at night out to five hexes and then return in the early morning, low on fuel but satisfied from having sunk a carrier or some cruisers?




Mifune -> RE: Admirals Edition Naval Thread (12/8/2007 2:32:57 PM)

Will the cap of how far a TF can travel in a day be eliminated with this code revision?




Terminus -> RE: Admirals Edition Naval Thread (12/8/2007 2:49:46 PM)


quote:

ORIGINAL: herwin

In WWII, CVs stayed out of gunship range (200 miles) at night. (See Hughes, Naval Tactics). This was a _major_ consideration in WWII naval operations. Will it be possible for a TF commander to release his screen in the evening to go hunting carriers? Alternatively, will it be possible for a fueled-up surface TF to react at night out to five hexes and then return in the early morning, low on fuel but satisfied from having sunk a carrier or some cruisers?


No.




Terminus -> RE: Admirals Edition Naval Thread (12/8/2007 2:50:05 PM)


quote:

ORIGINAL: Mifune

Will the cap of how far a TF can travel in a day be eliminated with this code revision?


Same as today.




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