ColinWright -> RE: The Truck Unit Icon (1/27/2008 9:28:47 PM)
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quote:
ORIGINAL: Curtis Lemay quote:
ORIGINAL: JAMiAM You did read the 5, or so, pages that deal with supplies, didn't you? Mechanically, it is fairly simplistic, and any discrete supply paradigm must maintain a reasonable level of simplicity for usability's sake. I'm not looking at ripping off the OCS system, whole cloth, but rather taking the concept and extending its usability by utilizing the strengths of our computers to keep track of the supply stockpiles, proportional unit usages, estimating/projecting formation requirements, transport (delivery) capacities, etc. No I didn't, and I'm not going to be able to for a while. But it seemed likely that units were characterized simply by a combat strength and either had supply or didn't. So I'm guessing that elevating that concept to TOAW's level, where units are complex amalgamations of hundreds of peices of assorted types of equipment and have unit supply values ranging from 1 to 100, the subject would become about as complex as what I've been describing. I'll also guess that the prerequisite issues I've listed are probably already implemented in that system. So there are ways to lift supply by truck, horse teams, cargo/amphibious vessels, aircraft, etc. And ways to interdict them. Because those issues are easy to add to a board game - about as easy as adding them to a wishlist. After all, if Curtis has decided something is a 'prerequisite,' to a system, and there's already a such system, it follows that it must have satisfied those prerequisites. Either that, or....
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