ColinWright -> RE: The Truck Unit Icon (1/25/2008 11:02:37 PM)
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quote:
ORIGINAL: Curtis Lemay quote:
ORIGINAL: a white rabbit ..Curtis, you're wrong in assuming that anything needs changing in the existing system as prerequisite for a new system to be added, I'm right about it. As it stands now, supplies couldn't even be lifted by trucks. Somehow I figure that's going to be pretty important. Even after that's added, the delivery of supplies by those trucks for each scenario is going to be wildly inaccurate until multiple revision loops are completed via playtests. That's because, unlike the simple supply radius we have now, the impact of the quantity of trucks, the lack of component supply, the unfixed supply cost of movement, and the poorly modeled interdiction paradigm will make that delivery impossible to estimate in advance. It will have to be brought into line via trial-and-error. So, no, even for the simplist scenarios, it is not going to "work as well as the current system". It's going to work much worse, and at a huge cost to the players. Which means it's not going to be used at all for those subjects (nor does it need to be) - and that's even if the designer is still around. And that's without any consideration of sea-communications, which is the entire rationale for the whole thing to begin with - those are the subjects that really need it. As I've made clear, that's going to be the mother of all revisions. Logistical sea communications are very complex. quote:
for all short time-scales it works well, say up to 10 moves at 1/2 week turns, beyond that it comes adrift as there is no facility to change formation priorities to cope with the changing on map situation.. I have any number of much longer scenarios I've made that work quite well. Only one of those would actually be worth the enormous cost of switching to physical supply. And there is a facility to allow players to change priorities - the supply unit. Christ. There's no point in even trying. He's obviously quite impossible to reason with. I particularly love the assertion that '...sea-communications [are] the entire rationale for the whole thing to begin with...' The only one who has made that particular claim is Curtis. So Curtis gets to define the issue, Curtis gets to set the rules, and Curtis gets to win the argument. How exciting. The point is that to be realistic, supply needs to be volume-based -- to reflect the fact that more troops consume more beans. How do supply units address that? All they do is allow an improvement in the supply available in otherwise poorly-supplied areas -- completely without regard to how many troops are being thus supplied. As to the practicality of a volume-based supply system, I was playing Civil War Generals II -- admittedly a real old soldier, but I like rounding up and slaughtering masses of Yankees. Point is, it's got a volume-based supply system. Conceptually, it just doesn't seem that a more sophisticated version of such a system would be all that hard to implement. Of course, it's almost impossible to determine just how hard. Why? Because Curtis keeps the conversation stuck at the stage of trying to prove the world isn't flat in the first place. How the hell are we supposed to work out how long it will take to get to China by sailing West if he won't even admit that it can be done at all? If we could get to the point of admitting that a volume-based supply system would be desirable in the first place, then we could discuss what the specifics of that system should be, and how best to implement them. But we can't get to that point. Why? Because Curtis has to stay in denial, insisting -- quite illogically -- that the current system is somehow an adequate representation of the actual dynamics of supply.
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