RE: The Next War (Full Version)

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marcusm -> RE: The Next War (12/14/2007 12:25:14 AM)

I hope you can get it out in some form, it looks stunning. Hex making is a bitch :).

marcus




Vic -> RE: The Next War (12/14/2007 12:37:01 AM)

what i will add for v1.1 is the option that an attack of an SFType leads to the changing of slot values. Which coupled with some new execs and checks will make it possible to simulate effects of nuclear weapons and fallout.




IRONCROM -> RE: The Next War (12/14/2007 1:19:51 AM)

 That's what I'm talking about!!!




NickGen -> RE: The Next War (12/15/2007 12:27:42 PM)

Hi Vic, I tried your idea of using a river to simulate border country, but there is a problem, whenever a road crosses the border, I have a red cross will mark (no bridge ) ? Is it possible to find a solution?




Vic -> RE: The Next War (12/15/2007 4:41:07 PM)

hi nick,

i see what you mean... i'll see what i can do for v1.1. should be able to get a workaround in for that.




NickGen -> RE: The Next War (12/15/2007 5:23:55 PM)

Thank you very much ....Vic, In fact, what would be perfect is being able to add an extra layer on top of river & road layer...[:D]




marcusm -> RE: The Next War (12/15/2007 6:53:27 PM)

If I can get through a wish for Nick as well. Is it possible to make the plains more green?
Sort of like JM.s tiles for TOAW3?

marcus




Zakhal -> RE: The Next War (12/15/2007 7:44:51 PM)

Looks amazing! You clearly have som talent.




NickGen -> RE: The Next War (12/15/2007 9:06:48 PM)

It's entirely possible, but personally, I think all this has a certain harmony ... and I do not want to change
everyone is free to change my file...[;)]




marcusm -> RE: The Next War (12/15/2007 9:09:47 PM)

I respect that. It seems JM is working on AT mods as well so we might see something from that direction.

I will experiment a bit myself with your tiles.

marcus




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