Bogo Mil -> RE: August 1944: Industrial and VP Report (1/28/2009 1:58:09 PM)
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ORIGINAL: John 3rd Score Japan 55,168 (Up 942 Points) Allies 60,163 (Up 5,934 Points) Strategic Losses 9,046 (Up 2,202) For the fifth month in a row I GAIN victory points. It seems positive to me. The Allies want a 2:1 ratio. This month they gained 4050 points (5934-2*942), and they need another 50173 to win in '45. If they don't get points faster, you will hold for another 12 1/2 months! quote:
Fully 33% of Dans point gain comes in the area of strategic losses. This has been slowed with my resurgent aerial battle over Japan and now Manchuria. Regarding the points, it is great for you that he goes for Manchuria now. He doesn't get any strategic points there, afaik. They hurt your economy, yes. But your fleet is almost completed, you can start turning off your shipyards - thus you can afford to lose industry. Most important is the aircraft production, and if you look at the economy screen of the tracker, you will realize that this branch needs only a small fraction of your HI output. Most costly are those shipyards. I would turn off repair on all industries except some important aircraft models now. But don't turn off armament and vehicle plants if this is not absolutely necessary, only rurn off repairs. Try to build stockpiles with your existing plants as long as you have them. Maybe Dan decides to level them some day... You can turn off the plants if your HI pool really runs low or if you think your stockpiles will last for the rest of the war, but not now. It is wasteful to switch back and forth - turn the plants off, run out of arm points, expand the plants, ... This costs supply and some HI for nothing. quote:
Malaya and Indochina will be over within 1-2 weeks. I would try to defend Singapore as long as possible. Do you have good fort levels there? You will lose the defending troops, sure (evacuate fragments...). But if sacrificing 2 divisions more gives you one month more, that's a good trade, imho. In Singapore you have urban bonus, your should use that to your advantage. Have some engineers there as well - if you are lucky, they will destroy the industry when the base falls (most important is the repair shipyard - it hurts the Allies if they have to repair it).
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