Lightning Tourney Rd1 Sandeman vs SGT Rice UV2.1 (Full Version)

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Sandeman -> Lightning Tourney Rd1 Sandeman vs SGT Rice UV2.1 (12/30/2007 4:49:54 AM)

Germany Su'39

Std seizure of Polish held provinces by German army...

Japan tries to take Foochow but is repulsed with 96% chance?! 2 of our retreating infantry units though gain medals [:D]

Turn sent to SGT Rice...




SGT Rice -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (12/30/2007 7:34:45 AM)

Allied Su'39.

The RAF reinforces the defenses of Eastern France ... (embedded image).

In Foochow the Jackie Chan Brigade upgrades from militia to infantry ... one of the surviving Chinese militia went veteran in the Japanese assault. The surviving units withdraw to Changsha.

[image]local://upfiles/16741/82357685F0FF4A298811476A9411F1D5.jpg[/image]




MrQuiet -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (12/30/2007 8:27:25 AM)

Good Luck Guys.
Opening post or title really should indicate which mod you are playing.

-MrQ




SGT Rice -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (12/30/2007 9:47:53 PM)

Version: AWD v1.020
Scenario: Uncommon Valor 2.0




MrQuiet -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (12/30/2007 9:51:14 PM)


quote:

ORIGINAL: SGT Rice

Version: AWD v1.020
Scenario: Uncommon Valor 2.0


You should be using Uncommon Valor 2.1 which requires its own install.




Sandeman -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (12/31/2007 8:50:22 PM)

Germany Su'39

Ok, my mistake I started the game with UV2.0.

Now with 2.1 running... Same basic opening turn for Germany but the Chinese are not so lucky this time and we take Foochow.

Turn sent to SGT Rice




SGT Rice -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (12/31/2007 11:36:49 PM)

The 'Sitzkrieg' between Germany and France looks a little different in UV. Sandeman uses the minimum possible force to conquer Poland, redeploying an imposing army into W. Germany.

[image]local://upfiles/16741/F55A8CA50E414B4D9FA174648DC98D3C.jpg[/image]




SGT Rice -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (12/31/2007 11:38:04 PM)

The French rail in reinforcements from Western France and build an armor to augment the defenses. Turn sent to Sandeman.

[image]local://upfiles/16741/6B7D8D0A753441BB9B05CAE80E207069.jpg[/image]




Sandeman -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/1/2008 2:05:00 AM)

Germany Fa'39

Germany thinks twice about attacking Sedan after seeing the massed French armor columns. We will instead conduct extensive sitzkrieg operations.

China, though, promises to see a bit of action soon...



[image]local://upfiles/24703/EBA29C0A440E43F782FCCFA44D001691.jpg[/image]




SGT Rice -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/1/2008 8:02:53 AM)

During Summer 39 the veteran German Uboat went elite while damaging a transport. I passed on the opportunity to attack him with -4 to my dice during that turn. In Fall 39 the Royal Navy counterattacks; striking the elite sub in the South Atlantic (missing badly), but also attacking a newbie Uboat flotilla in North Atlantic 2 sea zone. A British hunter killer group gets the elusive autohit; killing the sub and gaining veteran status.

German bombing raids on Scotland were blunted by good flak rolls; no action from the Wehrmacht.

[image]local://upfiles/16741/9C2DA6FA00B04085929E0F0A87CB6D16.jpg[/image]




Sandeman -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/2/2008 3:09:33 AM)

Germany Win'40

TLC is seized and all available manpower is sent West to ward off any counterattack.

The massed Chinese army in Changsha is attacked by the IJA with favorable results...

[image]local://upfiles/24703/27A243DE42504E6C8336303EBEE067E3.jpg[/image]




SGT Rice -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/2/2008 7:24:03 AM)

Allied Winter '40 turn ... British forces evacuate France.

The Japanese spoiling attack on Changsha has reduced the Chinese frontier army to 3 INF and 3 MIL.

[image]local://upfiles/16741/0516274C3ACD470A8027B332E1D34824.jpg[/image]




Sandeman -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/3/2008 5:25:41 AM)

Germany Spr'41

France falls, but we encountered a glitch wherein only the combat choice popup came up (not with the typical combat odds calculator) and wouldn't let me undo the move as the army lists didn't appear.

Kinda hard to explain and probably impossible to repeat, but it essentially forced me to attack with less forces than I wanted, without the benefit of combat odds. Here's a SS of the combat (notice the flag glitch at the bottom)

Turn sent to SGT Rice

[image]local://upfiles/24703/949E8B6F347B48C09842BECF38305193.jpg[/image]




Lebatron -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/3/2008 6:25:27 AM)

Sgt Rice, did you intentionally supersize your chips?




SGT Rice -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/3/2008 9:15:40 AM)

Supersize my chips?

The glitch Sandeman refers to was described in an earlier post by Lebatron; when attacking E. France the attacking units can become hidden by the attack selection box such that you can no longer click on the units with the cursor. When this happens you need to change the zoom level in AWD; this should allow you to access your units again.

One major action during the Allied Spring 40 turn; remembering that the English Channel is now 0 spaces wide, Churchill notices a Luftwaffe concentration of 1 FTR, 1 STR, 1 TAC in Western France; within range of 3 FTR, 1 STR, 1 TAC in England, along with 2 CAG on anti-sub patrols in the vicinity. The RAF FTRs are 5/5 vs the German 6/6 and will face the -3 max range penalty, but Combat analyzer predicts losses of:

attacker - 1.12
defender - 2.35

making it look like a good attack. Then 2 autohits by the RAF turn this into a stirring victory to boost British morale in the wake of the Fall of France.



[image]local://upfiles/16741/8F067B1906CD460B88007331200C8931.jpg[/image]




Sandeman -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/4/2008 4:39:11 AM)

Germany Sum'40

What can we say? 2 autohits and 1 good roll just put half the luftwaffe out of action.

Yugo falls and our new Italian allies help us push into Egypt. Notice also that the SU has not sent any units to E.Poland and thus will not get their FM2 until Fa'40. I wonder if the extra strat moves are worth it?

Also of note, Norway became offended at the fall of Yugo, and we had to subdue them also [:-]

[image]local://upfiles/24703/089BC015298F4591A95073B66FBA567A.jpg[/image]




SGT Rice -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/4/2008 7:08:13 AM)

The German juggernaut marches on ... Norway, Yugoslavia and Western Egypt are engulfed. Reinforcements are rushed to Cairo while the 3 MIL garrison of Italian East Africa is destroyed by a 3 INF, 1 ART, 2 HS assault (this is an important attack to prepare for in UV2.1; another one will come later with the Madagascar event). The Germans continue to push Uboats into the Atlantic ... Sandeman has an elite sub that I can't touch, but the Brits have good rolls against the other two; first an auto hit by a CAG in the North Atlantic ...

[image]local://upfiles/16741/6BE44488568F4E8D85266AB1D9EBAB27.jpg[/image]




SGT Rice -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/4/2008 7:09:05 AM)

... then a kill by two veteran ASW groups in the Western Med.



[image]local://upfiles/16741/239C7A2C5A9D46B8BD231E1FF724BC2B.jpg[/image]




Sandeman -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/5/2008 3:07:48 AM)

Germany Fa'40

I had planned to bring the Greeks over to our side, but Mussolini decided to attack first...so we had to take control of the situation. The afrika corps marches on into Egypt.

Turn sent to SGT Rice

[image]local://upfiles/24703/69B6BF0D787146B199B3EEDCDBAFAAC9.jpg[/image]




christian brown -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/5/2008 7:01:43 AM)

quote:

ORIGINAL: SGT. Rice

remembering that the English Channel is now 0 spaces wide, .............(air units)....... will face the -3 max range penalty

quote:

ORIGINAL: SGT. Rice

while the 3 MIL garrison of Italian East Africa is destroyed by a 3 INF, 1 ART, 2 HS assault (this is an important attack to prepare for in UV2.1; another one will come later with the Madagascar event).



I truly appreciate your mention of UV2.0 scenario specifics and am sure I'm not alone in that ;)
Keep up the cool effort, very nice.




SGT Rice -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/5/2008 7:35:16 AM)

The Germans push major ground and air forces into North Africa in support of the Italian militia mob ... the British respond with major reinforcements of their own, principally the army that conquered Italian East Africa last turn.


Screenie from view mode; start of Axis W'41 turn.


[image]local://upfiles/16741/AB03495B21C247AE88485CB6F57FE8CD.jpg[/image]




SGT Rice -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/5/2008 7:36:00 AM)

Successful ASW work last turn left a single elite German sub in the Atlantic. Since this boat is now a 3/3 (evasion/torpedo ratings), Churchill judges its a waste of time to send the CVs hunting this sub, but they find targets off the south coast of Norway where the German invasion fleet has lingered.

Turn sent to Sandeman.



[image]local://upfiles/16741/089F06FB59DF45ED8CB3248C00CEADAA.jpg[/image]




Lebatron -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/5/2008 5:22:10 PM)

SGT Rice,

If you didn't understand my question perhaps you didn't change the chip size yourself. The nation symbols under the ships in your pics are 200% bigger than normal. I was just wondering why you changed it but perhaps it was some data error that causes this?

Here are the values I choose for UV2.0+ from the wawgoldart.txt file at the bottom.
// zooms for the game
MAP_ZOOM,4000,5400,2500

// chip scaling by zoom
CHIP_SCALE,2750,3375,2750

// Y ofsets by zoom
ICON_Y_OFFSET,28,28,28

Check your chip scale settings and correct if this change was not intentional.




SGT Rice -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/6/2008 12:10:26 AM)

Ahhhh ... I understand. When I saw 'supersize' I thought we were talking fast food. Yes, I modify the zoom settings to my own taste (pun intended).




Sandeman -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/6/2008 3:34:19 AM)

Germany Win'41

Well the Brits reinforce a total of 15 land units into Cairo, this is where the Italians miss the 4 transports (and map) in vanilla AWD, since I could only land units in Tobruk in Summer'40, march them one space east in Fall'40, and now Winter arrives and the Brits have had time to amass a huge army in Cairo. I could heavily reinforce Egypt since I've build a 3rd transport but that would seriously curtail any barbarossa attempt next year. I'm not really seeing how halving Italy's transport fleet, reducing transport, and cutting amphib invasion to 3 leads to it being easier to take the middle east.

With that said, I've withdrawn a large amount of forces from N.Africa deciding that it's not worth attempting an attrition battle with the Wallies over Cairo.






[image]local://upfiles/24703/5492029F243C4324A713A98C6206DFBB.jpg[/image]




Lebatron -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/6/2008 5:18:24 AM)

To have the best success taking Cairo in any WWII game one has to put pressure on England itself while you march on Cairo. Otherwise Britian could put everything they have in Cairo. When that happens it would be necessary to delay Barb a few turns to overcome this force. You either do that, or you pull out as you have chosen.

You said "I'm not really seeing how halving Italy's transport fleet, reducing transport, and cutting amphib invasion to 3 leads to it being easier to take the middle east." My intent was to make the North African campaign more realistic. In other words harder not easier for the Axis to take Cairo. Where did you get the impression I made these changes to make it easier for the Axis to overrun Cairo? In any case, a determined Axis offensive in North Africa will succeed in overrruning the Middle East with a corresponding delay in Barb. That's the way it's supposed to balance out. A delayed barb with the advantage of attacking Russia from underneath is basically the same as an on time barb on one front.

Note about UV2.2. I'm considering adding one Italian transport to the que to help make up for the extra sea zone I added in UV2.1. I'm on the fence about this and will watch as the tourny plays out to see if this is needed. I'm also thinking about adding one to Germany to bring their ampib total back to 12. However the side effect would be that Scotland could be invaded by one unit without additional transports being built. The pipeline would be 6 leading to Scotland, or just enough for one unit to invade. Currently in the stock scenarios at least one transport needs to be built to invade Scotland. Here's a comparison of stock vs UV2.1, vs possible UV2.2

Stock setup
3 transports with 4 amphib rating for 12 total amphib points.
Can land 2 units in England
Can land no units in Scotland
Buying an extra transport gives 16 total amphib points.
Can land 3 units in England
Can land 1 unit in Scotland

UV2.1 setup
3 transports with 3 amphib rating for 9 total amphib points.
Can land 1 unit in England
Can land no units in Scotland
Buying an extra transport gives 12 total amphib points.
Can land 2 units in England
Can land 1 unit in Scotland

Possible UV2.2 setup
4 transports with 3 amphib for a total of 12.
Can land 2 units in England
Can land 1 unit in Scotland *a new possibility
Buying an extra transport gives 15 total.
Can land 3 units in England
Can land 1 unit in Scotland

If I choose to start Germany with 4 transports in UV2.2 they will be able to put slighly more pressure on Britain because Scotland can be invaded without additional transport builds. With the purchase of one extra transport in UV2.2 the potential is the same as buying an extra transport in Total War or UV. So adding one extra transport gives the same result in either case, yet UV2.2 would give the Germans a small advantage when no additional transports are built because Scotland can be invaded. Could you guys live with that? We'll have to see.





MrQuiet -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/6/2008 6:21:20 AM)

Or you could add a 1/2 built transport to Germany and posibly give them one extra starting pop and they can decide if they want to build it or not.
Just a thought.

-MrQ




SGT Rice -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/6/2008 7:33:58 AM)

quote:

ORIGINAL: Sandeman

Germany Win'41

Well the Brits reinforce a total of 15 land units into Cairo, this is where the Italians miss the 4 transports (and map) in vanilla AWD, since I could only land units in Tobruk in Summer'40, march them one space east in Fall'40, and now Winter arrives and the Brits have had time to amass a huge army in Cairo. I could heavily reinforce Egypt since I've build a 3rd transport but that would seriously curtail any barbarossa attempt next year. I'm not really seeing how halving Italy's transport fleet, reducing transport, and cutting amphib invasion to 3 leads to it being easier to take the middle east.

With that said, I've withdrawn a large amount of forces from N.Africa deciding that it's not worth attempting an attrition battle with the Wallies over Cairo.

[image]local://upfiles/24703/5492029F243C4324A713A98C6206DFBB.jpg[/image]


No turn received; did you send?




Sandeman -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/7/2008 3:16:52 AM)

quote:

Where did you get the impression I made these changes to make it easier for the Axis to overrun Cairo?


I took that idea from your UV 2.1 decription:

The Mediterranean Theater
The Axis, if they so wish, can usually storm across North Africa and take Cairo rather easily


So I'm just reporting that for me the transport/map change seems to have made it significantly harder to take Cairo, and gives the UK extra time to reinforce it.





SGT Rice -> RE: Lightning Tourney Rd1 Sandeman vs SGT Rice (1/7/2008 4:52:51 AM)

Winter 41 ... the Germans begin massing for Barbarossa. Will they strike in the spring? The main concentration is in Rumania.



[image]local://upfiles/16741/6EF5555F8CD44D048FBFA5A42A2348D7.jpg[/image]




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