WanderingHead -> RE: patch update (2/4/2008 7:17:45 AM)
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quote:
ORIGINAL: SGT Rice quote:
As for improving fleet AA, I would like it to be consistent and minimize change. The first thing is to simply increase AA capability (Glory does this with a research bump in AA for HFs, maybe it could be larger). Hitting AA=4 for fleets is a big difference from AA=3. For consistency, the best thing would seem to be that if the number of naval vessels is more than twice the number of attacking air, the AA gets a bonus like land flak does in the same condition. IMO, this would be a huge change making land based air a lot less effective in places like the Med, where I usually see just a couple of air units supporting the navies. I would not propose this; as you note it would give a huge and unwarranted boost to all ship AA. What I did have in mind was to treat upgraded vessels like land-based AA. During the war there was a quantum shift in AA firepower that's not well represented by a 1 point increase in the combat rating; this allowed mid/late war vessels to function as dedicated AA platforms. I don't like it either ... I'm really just trying to say that if anything is done it should leverage existing rules for consistency and ease of understanding. No way I'm going to reflect "upgrades". That is confusing, there is no GUI to indicate it. IMO, there is a big difference between AA=3,4,5. Beyond 5 there is no big difference. In GG, all powers get a little tech push on the way from 3 to 4, and I reduced the world standard so it is cheap to continue. IMO, that captures the effect. It just takes a player that is interested in pursuing it. quote:
ORIGINAL: SGT Rice quote:
How about this. It will be easier to code, and is largely the same. 1. Unique targeting of naval (non-transport) units by CAG. 2. Once all naval (no-transport) units are covered by CAGs, independent selection using the normal (weighted) CAG probabilities. This seems a reasonable compromise. Two questions; in step one does the unique targeting still give priority to CVs? And, what about non-CAG targeting? Answers. Yes, the unique targeting would use the priorities. The non-CAG targeting would be unchanged. 1. Unique targeting of naval (non-transport) units by CAG, with existing weighting towards warships and CVs. 2. Once all naval (no-transport) units are covered by CAGs, independent selection using the normal (weighted) CAG probabilities. I'd still let CAGs target transports, just not count it towards uniqueness. I.e. the first step doesn't exclude transports, but doesn't punt to the second step until all _warships_ are targeted. Looking at the implementation, it is a little more difficult than I had thought. So it may evolve a bit.
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