RE: CleverDevils2 AAR (Full Version)

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Jimmer -> RE: CleverDevils2 AAR (8/13/2008 8:22:53 PM)


quote:

ORIGINAL: fatfloyd

Turkey here.

I am not sure what you expect Turkey to do in the game. I am trying to win and the best way for that at the moment is be allied with France. It gave me money and a chance to fight Russia while his main army and best leaders were far away. I was fortunate with chit selection so I have done well with the PPs.

I do not see this as being a French lackey. I am not trying for second place at Napoleon's feet. Am I supposed to get the Ottoman Empire and then go on auto-pilot for the rest of the game, this may be the best way for the Turks to finish with a decent score but how boring is that. I may well be crushed by Austria and Britain but who knows. Either way I will enjoy the action.

I have no trouble with your actions thus far. As I pointed out, in fact, at your current pace (admittedly not sustainable), France is NOT going to win this game; YOU will win it (possibly with France and Spain joining you due to manpower being added to VP).

I've been in your shoes before, and I would take nearly all the actions you have without hesitation. I probably wouldn't execute them as well as you have, but that's a different issue. :)

By the way, I also have no problem with France standing by you, either. Nor with Spain sitting out. All three of you are playing the game extremely well so far. As I said before, there CAN be three winners, since we are playing with the original EIA end-of-game rules. I suspect there will in fact be three winners. But, I'm trying my best to make it FOUR winners. Not doing that as well as you guys have done, though.




gwheelock -> RE: CleverDevils2 AAR (8/15/2008 2:53:30 AM)

Ok; here are some more combat results from the French land combat of Feb 1807.

Massena & 1 corp makes successful breakin of Kustrin.
Casulties 1 Prussia M; no French losses


[image]local://upfiles/27656/80495E42327F43928CF27B4BB58C162D.jpg[/image]




gwheelock -> RE: CleverDevils2 AAR (8/15/2008 2:55:27 AM)

1 French corp (no leader) makes successful breakin in Breslau.

Casulties 1 Prussia M; no French losses

[image]local://upfiles/27656/F88BE54D376348D09961E4EA163987AE.jpg[/image]




gwheelock -> RE: CleverDevils2 AAR (8/15/2008 2:57:38 AM)

Napoleon & 6 French corp attack Blucher & 3 Prussian corp in Posen.

Chits were outflank vs withdraw.

Prussia withdraw was unsuccessful

[image]local://upfiles/27656/79898D793D97498C8FCE195CAEB4EEDB.jpg[/image]




gwheelock -> RE: CleverDevils2 AAR (8/15/2008 3:14:33 AM)

France starts with 141 factors; Prussia with 49.

France puts 4 corp (95 factors) into the flanking force; leaving 46 in the pinning force.

France takes 1I & 1M in the 1st round of combat. Prussia takes 2 I.

Napoleon makes outflank roll on 2nd round;

Prussia commits guard to end battle (appearently losing 2 guard).

France takes 2M in the 2nd round; Prussia takes 35 factors of combined loses.



[image]local://upfiles/27656/3D304B45100B4F689D9AC94B55CBF8DA.jpg[/image]




gwheelock -> RE: CleverDevils2 AAR (8/15/2008 3:20:11 AM)

Here is the result prior to persuit

[image]local://upfiles/27656/E9F96F578B504E37921553270578B87F.jpg[/image]




gwheelock -> RE: CleverDevils2 AAR (8/15/2008 3:21:45 AM)

France kills an additonal 8 cav-equivalent in pursuit eliminating the Prussian army & capturing Blucher

[image]local://upfiles/27656/4E9EA62741D84E328903C687B21E277F.jpg[/image]




Jimmer -> RE: CleverDevils2 AAR (8/15/2008 3:41:38 AM)

The game has hit a snag. GB cannot finish her turn, due to the game not allowing more than one corps to change from the rural area to the besieging area. Bug report has been filed. This prevents GB from ending her land phase, thus halting the game in its tracks.




delatbabel -> RE: CleverDevils2 AAR (8/15/2008 5:55:45 AM)


quote:

ORIGINAL: Jimmer

The game has hit a snag. GB cannot finish her turn, due to the game not allowing more than one corps to change from the rural area to the besieging area. Bug report has been filed. This prevents GB from ending her land phase, thus halting the game in its tracks.


Bug ID number?




Jimmer -> RE: CleverDevils2 AAR (8/15/2008 4:28:25 PM)

I'll have to get it to you tonight. I don't have a bookmark here for the bug tracker. But, in case you can look them up by date, I submitted within a few minutes of the above post.




gwheelock -> RE: CleverDevils2 AAR (10/6/2008 5:35:48 AM)

Just wanted to announce that we are back up & playing again.  The fixes in 1.04 fixed the problem that Britain was having in attacking (Turkish controlled) Ottoman corp & garrisons.  We are now just finishing up the dp phase of March 1807.




Odysseus -> RE: CleverDevils2 AAR (10/6/2008 7:32:06 PM)

Yay!




ess1 -> RE: CleverDevils2 AAR (10/7/2008 11:42:40 AM)

[:)]





gwheelock -> RE: CleverDevils2 AAR (10/11/2008 7:48:41 AM)

Ok; combats for March 1807.

Russia moves a cossack to Coberg & destroys a French depot.

Turkey moves Ali & 1 cav corp to Vienna. Breakin is unsuccessful.

Austria moves 1 corp w/John to counterattack the Turks in Vienna; but
due to a program bug no combat occurs there.

Austria makes successful breakin in Athens; unsuccessful in Salonika, Sofia & Nicopolis

France attempts to attack the Russian Cossack in Coberg; but it makes a successful withdrawl

France makes successful breakin in Konitz;
Prussian casulties 5I, 2M; French casulties 1I



[image]local://upfiles/27656/46498412F3D24789A726DB8BC673EA4C.jpg[/image]




gwheelock -> RE: CleverDevils2 AAR (10/11/2008 7:54:21 AM)

France makes successful breakin in Danzig.
Casulties 1 Prussian M

[image]local://upfiles/27656/10D43856EBD74CDEA7DEB35A8F995BD9.jpg[/image]




gwheelock -> RE: CleverDevils2 AAR (10/11/2008 8:04:20 AM)

France makes successful breakin in Warsaw.
Casulties 1 Prussian I  (sorry forgot to take screenshot; unit doing breakin was French IX corp: 14I,1M,C)




Jimmer -> RE: CleverDevils2 AAR (10/11/2008 6:54:43 PM)

Great Britain finally had a turn with positive results and no big game bugs affecting it. :)

GB moved a Swedish corps to Portsmouth via the sea (on a 14 factor heavy fleet). She also left three fleets at sea outside of the Channel: In the lower Adriatic and off the coasts of Tunis and Algiers. I left the Algerian fleet there in case the game didn't allow me to supply myself from the depot in Algiers itself.

The Turks attacked Algiers (the one factor on the garrison). Apparently, that factor and the depot were taken into the city automatically, because no battle is listed during the Turkish turn. 

On my turn, I ran the cavalry corps to Algiers. Since the cav corps had Wellington, I had the 5 factor corps from the capital, the one inf factor from the depot, and the cavalry corps (with 7 cav) against the full Tunisian corps. HOW did the Tunisian corps get full again (I killed a factor or two last month in the debacle there)? No idea, since it was no longer in its own territory and had no depot anywhere near it. Perhaps it counted Algieria as part of the Ottoman Empire?

Anyhow, the battle was echelon vs. defend. The results were predictable once the chit choice was known: Tunis broke on round 2, both sides lost 2i in the main battle (one each round), and Tunis lost 3 more infantry to pursuit.

In a side-pursuit, the Swedish corps and the British corps with Moore on it attacked Sarajevo. There was no combat, so I assume he had the garrison set to surrender. But, I forgot to check to make sure.

NOTE to rookies: Britain should ALWAYS put Wellington on its cavalry corps if that choice is an option in the current situation. The extra mobility can mean the difference between life and death sometimes. Or, as in this case, it was the difference between a lopsided battle in my favor to one that is basically even-up.




gwheelock -> RE: CleverDevils2 AAR (10/12/2008 2:42:58 AM)

OK; its now the end of March, 1807.

Here are the political standings (after manipulation & drift)



[image]local://upfiles/27656/02436196ED7D4071959B40B94B19DC31.jpg[/image]




gwheelock -> RE: CleverDevils2 AAR (10/12/2008 2:43:56 AM)

And here are the VP standings

[image]local://upfiles/27656/B0D36C8FA86E4BADAEE9E74E621ACBE2.jpg[/image]




gwheelock -> RE: CleverDevils2 AAR (10/20/2008 12:18:58 AM)

OK; here are the highlights from April 1807:

Russia moves 1 Cossack to Kustrin & kills a French depot & (French controlled) Prague.
Russia attacks Turkish controlled Sevastopol; makes breakin & eliminates Turkish garrison.



Turkey distroys Austrian depot in Nish; makes successful seige & garrison surrenders.
Khan w/6 corp attack 1 Austrian corp in Nicopolis. Chits are E. Assault vs Defend.
Turkish Casulties 1I, 1C; Austrian Casulties 4I, 4G; Austria wins battle.



On the Austrian turn; the besieged garrison in Vienna dies due to forage losses.
John w/1 corp attacks Ali w/1 corp. Chits are Probe vs Counter Attack.
Austrian casulties 1M, 9I (due to persuit losses); no Turkish losses
Turks win battle
Austrian corp is eliminated & John is captured by Turks



France besiges remaining Prussian garrisons in Konigsberg, Thorn & Glogau.
All breakins are unsucessful.
French controlled Saxon corp attacks Russian cossack in Prague.
Cossack makes successful withdrawl.
Massena w/1 corp attacks Russian Cossack in Kustrin. Cossack FAILS to
withdraw. Casulties : 1 Russian Ck



[image]local://upfiles/27656/BAA0325999EC46089A67C5B948FE1C95.jpg[/image]




Jimmer -> RE: CleverDevils2 AAR (10/20/2008 4:08:09 AM)

For Britain, well, it gets weirder and weirder:

Remember the game was delayed for a month or two because I couldn't attack Ottoman boys in Africa. Well, that seems fixed, but now I can't attack Turks in Turkey. I have a Swedish corp that came all the way around the map just for this, and now it doesn't work. It figures.

But, it didn't technically delay the game (yet). I just couldn't besiege a corps stuck in a city (and already being besieged by the Austrians). It's possible the reason is because the Austrians are already there. If so, then when I loan it to him, he'll be able to put it into besieging position. We'll see.

(As you can see, I'm not reporting the somewhat predictable actual battles. I think reporting the game snafus is more interesting at this point. :) )




gwheelock -> RE: CleverDevils2 AAR (10/26/2008 6:23:32 PM)

Ok; here are some of the hightlights from May, 1807

Russia makes unsuccessful breakin attempt in Anapa (garrison subsequently
dies due to forage)
Russian cossack destroys French depot in Theresenstadt



Khan & 6 corp attack 1 Austrian corp (no leader) in Nicopolis.
Chits are Echelon vs (unsuccessful) Withdraw
Casulties 1 Austrian M; Turkey wins.
Turkey makes unsuccessful breakin attempt in Philippopolis


Prussia creates 1 corp during reinforcement & attempts to assault Berlin
Breakin is unsuccessful.


Massena & 1 corp attack 1 Prussian corp (no leader) in Berlin
Chits are E. Assault vs Defend
Casulties 2 Prussian Cav







[image]local://upfiles/27656/2718F04B5090488CA22549DF83D4ACB6.jpg[/image]




gwheelock -> RE: CleverDevils2 AAR (10/26/2008 6:30:45 PM)


France make unsusccful breakin attempts in Thorn & Konigsberg
1 French corp (no leader) makes successful breakin in Glogau

[image]local://upfiles/27656/6DD15BC073184137A1C2E3587527F732.jpg[/image]




gwheelock -> RE: CleverDevils2 AAR (10/26/2008 6:32:29 PM)

Saxon corp (no leader) attacks Russian cossack in Theresenstadt
(cossack fails withdraw)
Casulties : 1 Russian Cossack

[image]local://upfiles/27656/1029A4BEA67444C8BCD05243B37876E8.jpg[/image]




gwheelock -> RE: CleverDevils2 AAR (10/26/2008 6:40:34 PM)

Napoleon & 5 corp attack 1 Russian corp (no leader) in Brest-Litovsk
Casulties : 1 Russian I

[image]local://upfiles/27656/CB258075B2294CF7B1EA67559DA2B908.jpg[/image]




NeverMan -> RE: CleverDevils2 AAR (10/27/2008 1:10:31 AM)

Notice how the last battle SHOULD be trivial combat (no PP and set tables). Sadly, this game blows so hard that Trivial Combat hasn't even been implemented.... YET, after almost a year!!




gwheelock -> RE: CleverDevils2 AAR (10/28/2008 10:17:59 PM)

quote:

ORIGINAL: NeverMan

Notice how the last battle SHOULD be trivial combat (no PP and set tables). Sadly, this game blows so hard that Trivial Combat hasn't even been implemented.... YET, after almost a year!!



What are you talking about? The combat vs the cossack WAS a trivial combat.
Both sides were on the 5-2 table as per the rules (modified to the 4-2 on my side
due to mountains - which ARE included in the Trivial combat mods)

The combat in Brest-Litovsk was corp(s) vs corp & resolving THOSE as trivial
combats are optional in the original EIA rules & even in that case PPs are still
gained/lost :

EIA Rule 7.5.3.5: No political points are gained or lost in trivial combats.
EXCEPTION: If both commanders had agreed to resolve what could have been
a field or limited field combat by using trivial combat procedures, the normal
political point changes are made (see 7.5.2.10.1.3)


The game IS doing it right in counting the PPs. Doing field or limited field combats
as trivials required BOTH sides to agree. In EIANW; that would have required something
akin to either a battle file exchange of another preset option on the corp's
"chit selection" table




NeverMan -> RE: CleverDevils2 AAR (10/29/2008 1:08:24 PM)

Maybe I am used to playing the 5:1 automatic trivial combat. I will try to find this rule somewhere. I see where people talk about it on the web and using screening corps. I'll post again when I find the rule.

EDIT: You are correct, it's an optional rule. I guess we just always played with this one since it's such a good rule. Either way EiANW doesn't implement this in ANY FASHION (optional or otherwise).

12.3.10 OVERWHELMING NUMBERS: Field or limited field combats where one side has a 5:1 or better ratio in strength factors _must_ be resolved using trivial combat. EXCEPTION: An outnumbered _defender_ may attempt to withdraw before the trivial combat by rolling the commander's strategic rating or less.

Since TC is forced (non-voluntary) there is NO PP exchange per the rule you cited.

It's a good thing this great rule was left out and things like "privateers" made it in this game.




Jimmer -> RE: CleverDevils2 AAR (10/29/2008 5:44:38 PM)

I don't think this is the place for discussions on the value of the game as a whole.

Now, if you want to discuss that idiot British player not sending enough money to his allies ...

:)




NeverMan -> RE: CleverDevils2 AAR (10/29/2008 7:27:39 PM)


quote:

ORIGINAL: Jimmer

I don't think this is the place for discussions on the value of the game as a whole.

Now, if you want to discuss that idiot British player not sending enough money to his allies ...

:)


I don't see why not since the lack of an OBVIOUS optional rule has directly effected the game, apparently due to my misunderstanding/stupidity of the rules. Like I said we used to always play with this rule so I forgot it was optional (really shouldn't be though).




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