Jimmer -> RE: CleverDevils2 AAR (3/26/2008 11:36:59 PM)
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By the way, the computer game only allows one winner, but I've always liked the "several winners are possible" way the original game was set up. I hope they add that. Because, that way of determining victory meant that only a small number of powers are ever really "out of it". For those who don't remember, the person who caused the end of the game was the first one to cross the victory point boundary. But, that just triggered and end-of-game step: Add ones home nation (non-free state) manpower to the current victory point tally. If THIS total exceeded that powers victory point goal, then that player was a winner as well. What this means is that an alliance that has one dominating nation can still stick together. France and Turkey come to mind, for instance. If France truly helps Turkey out a lot, Turkey may very well be the nation that triggers the end-of-game step. But, then, France is very likely to also be a victor. Without this, there is likely to be a lot of "spite moves" towards the end of the game. And, while von Blucher's attitude towards Napoleon could rate as "spiteful", he wasn't being stupid about it. In a game, one can be stupid and just hurt someone "because". But, in real life, such moves tend to get one killed (in wartime). So, I resolved right after I saw the victory conditions entry in the manual for EiANW that I was going to "count" at the end, even without their help. I hope they add that as at least an option later.
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