Jimmer -> RE: Reporting Bugs (as of v.1.01) (1/31/2008 3:20:43 AM)
|
Second bug: Piracy is stated to apply to "trade" in the rules (12.2.1, pg 85). This implies both American and Domestric trade. However, piracy seems to have no effect on American trade. I am playing GB. I sent one 10-factor fleet on a piracy mission against France. I figured "What the heck? He MIGHT lose some money." However, the game did not even make a piracy attempt against France. The other piracy entries (France vs. Prussia and Austria) were carried out correctly. Prussia lost nothing, because her capital was occupied and she thus had no trade income. If there is a disagreement as to whether the manual is right or the game is right, I want to lobby HARD for the manual being correct, even though it would be easier to fix. Piracy MUST apply to American trade to be at all historical. Historically, GB was the big privateering nation. The game makes it totally useless to allocate privateers, except against friendly nations, even though the historical GB actually had formal laws and rules that applied to them! As you may recall, in 1807, Wilburforce got his first anti-slavery measure passed because of French slaving ships which flew the American (neutral) flag. The law made those ships able to be boarded by her PRIVATEERS, legally, if they were flying a neutral (American) flag. They knew the ship owners would never allow their ships boarded by (legally-sanctioned) pirates, and so the slave trade would dry up almost overnight. Which is just about how it worked out. But, in the game, GB can have no effect on French-American trade except by the other method (historically called Napoleon's "Continental System"!) Kind of backwards. Oh, the saved game files are the same ones from the previous post.
|
|
|
|