Jim D -> Get Real (7/14/2001 11:36:00 PM)
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First let me say that I love the hole concept of SPW@W, and that you guys have come a long way since SP1.
With that said, let me state that the actual gameplay leaves alot to be desired. What is the deal with the "invincible" infantry squad? I don't know how many times I've cornered a Russian unit (in cover) who I've pounded with everything but the kitchen sink, and they come out of it with barely a scratch. I used 3 Tigers, 2 Stu's, 3 Brumbars, 4 Halftracks and an engineer squad firing at less than 150 yards with everything they had, and only the engineer squad caused a casualty. Then I tried to rush them with my 4th Tiger, which they somehow found time from taking cover to promptly come up and destroy it. Doesn't the enemy suffer from suppression?
In another scenario I performes a similar test by hammering at a Russian squad in a forest with several heavy tanks, then rushed them with 7 different vehicles (got within one hex), which they destroyed one after another. All of this happened in one turn!! You tell me of one infantry squad in the war that was capable of destroying 7 tanks in 3 minutes and I'll buy your comany!
In addition, I can understand a sniper's ability to attack with near anonymity, but a bunker firing 4-5 salvos per turn and still remain undetected until someone gets within 50 yards?
The game has been frustrating to say the least. One of the major tactics of any military outfit has been the "shoot and scoot", which is non-existant in this game due to the fantastical resilency of infantry units to shrapnel. Hmmmm.... . Is the source code available for those of us who want to make our own improvements?
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