RE: Newbie Q - Tutorial 4 (Full Version)

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Shemar -> RE: Newbie Q - Tutorial 4 (5/11/2008 4:29:13 AM)

The tutorial text has remained unchanged through many versions and iterations of the game. Things have progressed and on occasion the details of the tutorials refer to the way the game used to work many versions ago. They are still quite good for learning the basic concepts of the game, but on occasion the in-game reality will differ from what the tutorial says.

I have seen discussed that a new set of tutorials is being worked on (or at least is under consideration), but in the mean time, if something seems 'off' there will be many people in these forums that will help answer your questions.




barniewhittle -> RE: Newbie Q - Tutorial 4 (5/11/2008 10:42:07 AM)

Shemar - you touch on my main point here - the tutorials do not always properly represent what happens in the game. I know manuals can be hard to keep up to date, but I feel the tutorials are a priority, otherwise the game becomes a puzzle you have to work out by trial and error and the tutorials become a 'barrier to entry' rather than the opposite.  I have limited spare time and now give most of it to other games which do 'what it says on the tin'...




Shemar -> RE: Newbie Q - Tutorial 4 (5/11/2008 11:43:34 PM)

It is a matter of perspective. I got the game at the end of last year, so I am new to it too. I run through the tutorials and many times the text would not match what was happening onthe screen, but I just shrugged and moved on instead of letting it bother me. There are so many things about the game that you will not see in the tutorials anyway and the tutorials accomplish the task they have, which is to make the player intimate with the user interface and the game's concepts.




barniewhittle -> RE: Newbie Q - Tutorial 4 (5/12/2008 12:28:21 AM)

I shrugged when I bought H2, but having also bought H3 and now ANW I really think its time it was fixed - not for my benefit, but for that of others who follow.  I know what F6 actually does, but I'm still confused re what it's supposed to do...




Shemar -> RE: Newbie Q - Tutorial 4 (5/12/2008 12:46:52 AM)

That's because F6 does a number of different things. When you select an air unit, hit F6 and then double click on an enemy unit*, the air unit is ordered to 'intercept' the enemy unit. With the current implementation of F6 that means "plot a course to intercept" and not "attack". It acts as a movement order. However if after ordering the intercept you hit the weapons free key, then the air unit will automatically attack, instead of just moving towards the target unit.

The issue is possibly a bug, but I am not sure if the decision will be to leave the current functionality as is, or change it so that the intercept order will also imply weapons free/attack.
_________
* or select the target unit and hit F6 again




hermanhum -> RE: Harpoon (5/12/2008 3:12:56 AM)

I'll agree with b_whittle in believing that the F6 button is currently defective because that "Intercept and Fire" is the way it worked in H2 and H3 versions.

If ANW wants to change that, all AGSI has to do is officially declare that the behaviour has changed and that's the end of the matter.  Until that time, I, too, feel that it is improper behaviour.

Personally, I think that the previous H2/H3 behaviour is more consistent with the rest of the AI programmed conduct in that once a unit is placed on any mission, it is, for all intents and purposes, under the control of the AI (which then decides when and where to fire without any further need to go weapons free).





Shemar -> RE: Harpoon (5/12/2008 3:58:46 PM)

Welcome back Herman [:)]




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