My first trial run (Full Version)

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Hoop27 -> My first trial run (4/20/2008 8:14:39 AM)

Trying to convert my Madden mods over to MaxFB this is my first test to see how everything works. I'm pretty happy with the first effort at it.

first test




Mykal -> RE: My first trial run (4/20/2008 1:32:05 PM)

Kewl, keep at it bro, its no so hard when you get the knack

Mykal




Hoop27 -> RE: My first trial run (4/21/2008 6:20:36 AM)

here is another one I have converted so far so good it would seem.

Doughboys Home




chad56s -> RE: My first trial run (4/21/2008 6:29:45 AM)

Nice.  That's the meanest thing wearing an oven mitt this side of Hell's Kitchen.




Hoop27 -> RE: My first trial run (4/22/2008 4:53:47 AM)

just curious but has anyone else had problmes with losing the 'texture' of your uniforms if they go pure white or black? or is that something fixed in game?




Marauders -> RE: My first trial run (4/22/2008 6:00:24 AM)

quote:

just curious but has anyone else had problmes with losing the 'texture' of your uniforms if they go pure white or black? or is that something fixed in game?


Are you talking about the bump mapped mesh in the jersey?


On your Pop-n-Fresh uniform:

The shoes texture is messed up.

It is best to do a 75%-80% height reduction on the helmet logo to avoid the dreaded logo stretch.




BigSmooth -> RE: My first trial run (4/22/2008 6:00:44 AM)

Try using RGB 30-30-30 or 20-20-20 for your black. It should allow your textures to be seen.




Hoop27 -> RE: My first trial run (4/22/2008 6:09:43 AM)


quote:

ORIGINAL: BigSmooth

Try using RGB 30-30-30 or 20-20-20 for your black. It should allow your textures to be seen.


gotcha that was what I was looking for. tyvm.




Mykal -> RE: My first trial run (4/22/2008 3:44:19 PM)

Yep, big smooth is right,
you lose texture when using 0,0,0 black
and also 255,255,255 white (not as much as black but the brightness cancels the texture somewhat)

using around 25,25,25 for black & 230,230,230 for white sorts it out.

Mykal




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