RE: Campaign for South Vietnam T5 (Full Version)

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larryfulkerson -> RE: Campaign for South Vietnam T5 (5/7/2008 11:24:00 AM)

The VC 510th Bn moves on the regional forces unit in Chau Rhu and attacks:

[image]local://upfiles/16287/59E03A17515E44548BE725F69BB7E038.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T5 (5/7/2008 11:24:56 AM)

EDIT: As it turns out I should have held onto the city instead. That way I might have
garnered some conscripts that I could have disbanded and added them to the supply
pool. I'm learning as I go along and it shows.

The VC 306th Bn attacks the ARVN RF unit it forced out of Phu Vinh last turn. It
gets several retreat before combat results and finally destroys the unit then splits
into three units converts hexes and disbands:

[image]local://upfiles/16287/CF8EC7F623FD4928A139BFDF9B318A45.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T5 (5/7/2008 11:25:52 AM)

EDIT: As you can see I failed to convert the city to NVA control before I left it. I shouldn't
have done that either. Same explaination as above for a different city.

The VC Long An Viet Cong Bn attacks the ARVN RF unit it forced out of Tam An last turn. It
gets several retreat before combat results:

[image]local://upfiles/16287/F45AB5F5B0824A4689B77D469F4DF686.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T5 (5/7/2008 11:26:48 AM)

The VC D764 Bn and 3rd/U Minh 10 unit attacks the ARVN arty unit at ignore losses since they can't
disband on the spot and get a retreat before combat result which makes a hole they can
possibly escape through:

EDIT: Again I failed to convert the city to NLF control. Maybe instead of leaving it trying to escape I should have dug in and held on.

[image]local://upfiles/16287/8D15D2D447F549999EC6BA8CE34DD9D5.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T5 (5/7/2008 11:27:47 AM)

The VC 514th Bn attacks the southernmost ARVN unit trying to escape from Go Cong and sure
death if they stay there ( since he can't disband on the spot ).

EDIT: It just occurs to me that I probably should have just dug in and made the ARVN's attack me. If I dug in the entrenchment would have had the result that my unit would have probably caused more damage to the ARVN's than my attacking him.

[image]local://upfiles/16287/E6C2325495F64D1AA37ECFB87C6F9439.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T5 (5/7/2008 11:28:43 AM)

The NVA 312th Div attacks the an ARVN unit on their way to Ho Duc:

[image]local://upfiles/16287/4788A6C73C5646CE93C3682BD0CA1872.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T5 (5/7/2008 11:29:25 AM)

The NVA 271st Reg moves to a better position for converting hexes in the future:

[image]local://upfiles/16287/4FBDE7969B634945804CDE355F8C7D93.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T5 (5/7/2008 11:30:15 AM)

The 3rd/Binh Dinh VC unit decides to convert some hexes and disband:

[image]local://upfiles/16287/47552D081477413985665F5E83CEE525.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T5 (5/7/2008 11:31:07 AM)

The 1st/Z8 VC unit decides to convert some hexes and disband:

[image]local://upfiles/16287/303A001B323D4E329FD7A0467649385C.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T5 (5/7/2008 11:31:50 AM)

The 1st/Q80 VC unit decides to convert some hexes and disband:

[image]local://upfiles/16287/AC8EF10C105C44DE843D33E82033B1C2.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T5 (5/7/2008 11:32:39 AM)

The 3rd/something VC unit decides to convert some hexes and disband:

[image]local://upfiles/16287/927F5C5C338B4ABB8D7B513CF2787AB8.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T5 (5/7/2008 11:33:25 AM)

The 1st/U Minh 10 VC unit decides to convert some hexes and disband:

[image]local://upfiles/16287/7D193A0FDACA4B9CBD345714C74148F7.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T5 (5/7/2008 11:34:11 AM)

And here's the results of the attacks:

[image]local://upfiles/16287/E10379DFAAA04A3AA3F080F28EB69F6B.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T5 (5/7/2008 11:34:55 AM)

attack results 63_137

[image]local://upfiles/16287/8D9116A7A68A4A02B417AD71EBBAF08E.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T5 (5/7/2008 11:35:45 AM)

attack results 116_95

[image]local://upfiles/16287/13ED1DD91BBD43E8A113FC7E35AFD991.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T5 (5/7/2008 11:39:22 AM)

attack results 60_130

[image]local://upfiles/16287/1234A30CA05746DD8D083C2A8AD664E2.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T5 (5/7/2008 11:40:34 AM)

attack results 69_104

And those attacks took the entire turn.

[image]local://upfiles/16287/600FEFB26C8745F38E1D90EDCBCF8BDD.gif[/image]




desert -> RE: Campaign for South Vietnam T5 (5/8/2008 12:42:45 AM)

Wow, 3 pages of posts in a day.

Why are you disbanding so many of your units? You could just use them to convert hexes next turn.




Raindem -> RE: Campaign for South Vietnam (5/8/2008 2:32:31 AM)

I will be posting into the AAR on a regular basis, but my approach will be a bit different from Larry's. I will comment on our match from a more strategic angle as well as from a design perspective.  I'll attach snapshots of important battles or unusual events, but I don't plan to cover every battle.

And thanks Larry for starting up this AAR.  I'm sure it'll make for good reading.

Curt




Raindem -> RE: Campaign for South Vietnam T5 (5/8/2008 2:33:55 AM)


quote:

ORIGINAL: desert

Wow, 3 pages of posts in a day.

Why are you disbanding so many of your units? You could just use them to convert hexes next turn.

Although Larry may have different motives I suspect it is to keep the VC from getting KIA during the Allied turn.




Monkeys Brain -> RE: Campaign for South Vietnam T5 (5/8/2008 2:35:58 AM)

Larry great AAR ! As ussual!

I hope that you will do AAR of 1947 game. I have also started one on Gamesquads forums. That is a game for your caliber heh. Best of luck!




desert -> RE: Campaign for South Vietnam T5 (5/8/2008 3:15:24 AM)

Still, he disbanded an entire division in one of his turns there. He probably disbanded more men than he lost in total.




Raindem -> RE: Campaign for South Vietnam T5 (5/8/2008 3:53:14 AM)

Allied Turns 1-5:

I decided to make an immediate troop request for the 1st Cav and all three air groups.  Given a choice, I would prefer to fight this war from the air and keep my ground committment to a minumum.  The first couple of turns were quiet but on Turn 4 Larry successfully coordinated theater-wide attacks, captured a couple provincial capitals and scored several points with VC territorial activations.  The 1st Cav had just barely arrived in-country in April and could not help, so the VC went largely unmolested during Spring 65.  However, down in IV Corps most of the ARVN divisions were effective on Turn 5 and I was able to finally score some hits on the VC.

Larry has a good grasp of VC tactics as he would raid with a few units and then disband them before I could counter-strike.  It was probably overkill at this point since I didn't have a lot of offensive firepower on the map, but it nevertheless drove home the point that a wait-and-see attitude won't cut it...I have to be more proactive.  So I made 2 more troop requests.  The MAF support group, which started arriving Turn 5, and the independant brigades which will probably arrive late summer.

So Larry did exactly what the NLF needs to do for an opening book in this scenario.  He threw down what he had available and forced the Allied player to react with an escalation.






larryfulkerson -> RE: Campaign for South Vietnam T5 (5/8/2008 7:59:20 AM)

quote:

ORIGINAL: desert
Why are you disbanding so many of your units? You could just use them to convert hexes next turn.


This answer is CLASSIFIED. No foriegn dissemination allowed.

It isn't readily appearent in these early turns but later on the Allied dominance of the battlefield, especiallly in air power, makes any unit that the Allied player can see a dead unit. Converting a hex makes the unit visible to the Allied dude for at least one turn. Also, the units that get disbanded reconstruct, usually in about 3 or 4 turns later, so I can use them again and continue converting hexes etc.

If a unit gets reconstructed behind enemy lines it only has the reconstruction turn to disband. It's unable thereafter. If I disband the units that are behind enemy lines in the turn they are reconstructed the Allied dude never has a chance to kill it. Thus I save a few squads from certain death ( eventually ).

The reason I try to convert hexes is that in the turns that NVA or VC units reconstruct in MY hex it's not immediately visible to the Allied dude and I can run around blowing bridges etc. for awhile instead of having to disband them immeditely. Also, I get 1 ( one ) point for each province that has a hex that got converted during the previous turn. My goal is to accumulate 100 points so that the Allied dude has to withdraw all the US ( and allied nations, ANZAC, etc. ) support from the South Vietnamese so that I only have to face the ARNV dudes. I haven't played this scenario that many turns into the game so far to see what difference it makes to only face the ARVN but I'm sure it must be easier than having to battle many many Allied units. Also, I'm hoping that the withdrawl of US units includes all the aircraft that is killing my squads each turn. I figure I can win if I'm only facing the ARVN dudes.

Fortunately, I have the countries to the west to pull back into to rest up and refit my squads between battles. And there are units on the trail that are designated especially for disbandment to provide more personnel and equipment to the battle squads to the tune of about 100,000 squads. The Allies have no such advantage. I figure I can fight battles long enough in the early game to convert enough hexes to force the withdrawl early enough to fight only the ARVN dudes EVEN if I loose a boatload of squads in each such battle.

Also, you'll see me attacking his aircraft ( attack helicopters, airbases, etc. ) to try to build the losses to the Allies since I get points for each unit I destroy....some of the Allied units don't reconstruct ( like the regional forces units, and the Marine ground units ).

So my strategy, in short, is to force the early withdrawl of most of the combat power of the Allied player THEN try to overrun the ARVN ground units in combat, capturing Saigon as the goal. I'm not sure it'll work since this is my first exposure to this version of the scenario and even in earlier versions I've not played past turn 40 or so.

It's going to be really interesting, playing the scenario designer himself....he knows more of the tricks and traps than I do and I'm having to learn about this scenario as I go along. Good game so far. I'm loving it.




larryfulkerson -> RE: Campaign for South Vietnam T6 (5/8/2008 8:03:14 AM)

Campaign for South Vietnam Turn 6 as of 07MAY2008

This is the report of NVA actions taken during turn 6. This report is UNCLASSIFIED.
I'm going to post the EEV value as I calculate it in the next turn I promise.
Here's the news summary for this turn:

[image]local://upfiles/16287/5081A053BC964C1AB7FC15F9695621F0.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T6 (5/8/2008 8:05:13 AM)

Here's the losses so far:

[image]local://upfiles/16287/3750E9BC6863434A8E69F28F624A379A.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T6 (5/8/2008 8:06:21 AM)

Here's the reinforcements I got this turn:

[image]local://upfiles/16287/72A02040AF2B41C88880FACA08BE916D.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T6 (5/8/2008 8:07:07 AM)

One thing I found disturbing is the dissappearance of about 12 migs. Here's the
losses/units assigned screens from turns 4 and 6 ( below ) and if you add the losses
to those on-hand you still don't equal the number of assigned in turn 4 ????

[image]local://upfiles/16287/213EC359377947CBB1314F402109972F.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T6 (5/8/2008 8:07:56 AM)

The VC Kien Hoa 516th Bn decides to attack Truc Giang and if successful hold onto
the city until ejected by Allied units.

[image]local://upfiles/16287/FF96421C930647618957B3B144D4E819.gif[/image]




larryfulkerson -> RE: Campaign for South Vietnam T6 (5/8/2008 8:08:47 AM)

The VC Phu Yen K14 Sapper unit decides to split into three units and convert hexes
and perhaps disband afterward [note to Curt: I just noticed AFTER I moved that some
of those guys left their home province. Oops, I'll be more careful in the future. ]:

[image]local://upfiles/16287/54763AEEF6AB457987DEFABB805B7B8E.gif[/image]




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