SGT Rice -> v1.020 Italian neutrality/surrender (5/13/2008 8:11:31 AM)
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When a neutral Italy is attacked by the Allies, it appears to be impossible to force an Italian surrender on the turn of the attack. The Allies can capture three out of four, or even ALL FOUR of the surrender territories (Northern Italy, Southern Italy, Sicily and Tripoli) yet Italy will not surrender. The game engine appears to do this because Italy hasn't joined the Axis yet, so it is treated just like any other neutral country - it doesn't know how to surrender. Instead, on the following Axis turn Italy will always offer to join the Axis, even if all its territories have been occupied. The Italian fleet (if it has survived) will remain on the map at sea, joining the Germans. The only way for the Allies to force Italy to surrender in this situation (i.e., following an Allied surprise attack that captures three of the Italian surrender territories) is to trigger the surrender event on a subsequent turn. This doesn't happen automatically if they simply hold the three surrender territories that they captured in their initial attack; the event will only trigger if they capture the fourth surrender territory. If the Allies captured all four surrender territories in their inital attack then they would actually have to lose one and recapture it to trigger Italian surrender. I actually like the way this works in game terms ... the Italians fighting harder if they're victims of a surprise attack. But it does seem excessive - under any circumstances - for Italy to remain in the war if the Axis cannot contest control of any part of metropolitan Italy. I would suggest that an additional surrender condition be created for Italy ... if both Northern & Southern Italy are Allied occupied at the end of any Axis turn then Italy surrenders.
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