pasternakski -> RE: unrealistic air combat... (7/24/2008 5:42:05 AM)
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Ike, fer chrissake, can't you just let it go? I mean, the horse has been shot, thumped, beaten, ground, breaded, fried, fricasseed, whipped, honked, tailored, whacked, beaten some more, pureed, shredded, pounded, mortar-and-pestled, nuked, decontaminated, disembowelled, shellacked, torpedoed, and beaten some more. I don't see a single person here disputing your contention that night carrier air operations were possible, and sometimes attempted, in the Pacific theater in WWII. What they are saying, impliedly if not directly, is that such operations were not anyone's preferred mode of launching airstrikes from their carriers, and the primary reason was that severe operations losses were feared in exchange for lack of effective results. UV allows night carrier air operations almost off-handedly, and however they are represented by that game, Matrix has given you an exact pronouncement of what the prospects for change are: none. Due to your efforts, I am sure that the design team for Carrier Force (and probably WitP-AE, as well) will take a close look at how they want this modelled in the new games. I trust their judgment. How about you?
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