So...no detailed battle options? (Full Version)

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Snydeman55 -> So...no detailed battle options? (5/25/2008 6:12:43 PM)

Alright, I know some people hated the original WaW battle screens, but I for one liked watching my little army shoot up (or get shot up by) the enemy. Is there no more option to watch the detailed battles?

=/




Torplexed -> RE: So...no detailed battle options? (5/25/2008 7:03:05 PM)

Nope. The battle animation was discontinued in this World Divided version. The formula and code for resolving battles has changed so much that it can't be reinstated. I do sometimes wish there was a way to see the battle unfold (even just with the die rolls) before knowing the final outcome, but that's the way it is.




GShock -> RE: So...no detailed battle options? (5/25/2008 8:42:44 PM)

The detailed option shows the die rolls and all modifiers but there's no such thing on hex map like in FoF but that's a good thing. Such system would take a dozen years to develop and i still question the ability of the AI to employ winning tactics (without cheating) in those systems. It's basically easier to program a chess program and i approve 2by3's choice on this subject in the design. 




Joel Billings -> RE: So...no detailed battle options? (5/29/2008 12:26:20 AM)

We came up with a system in War Between the States that allows people to view the combat in process and generates some suspense (without all the cheesy graphics that we got complaints about). I wish we had come up with that idea for World at War. Maybe Brian will decide it's such a great system that he wants to try to mimic it in a future AWD patch (but that's a lot to ask of him). At least we learned from our past games and think WBTS has the right system in place.




GKar -> RE: So...no detailed battle options? (5/29/2008 7:24:21 PM)

Could you point to a screenshot with this "combat in progress view"? I had a look at the WBTS stuff, but couldn't figure out what it is.




GShock -> RE: So...no detailed battle options? (5/29/2008 8:28:34 PM)

http://www.matrixgames.com/forums/fb.asp?m=1758133 is one of those.

More at the AAR played vs AI just check them out, they are in the stickies.




GKar -> RE: So...no detailed battle options? (6/2/2008 5:28:39 PM)


quote:

ORIGINAL: GShock

http://www.matrixgames.com/forums/fb.asp?m=1758133 is one of those.

More at the AAR played vs AI just check them out, they are in the stickies.


Thanks! It's not looking that impressive on a static picture, but I figure it'll give you the information you want - and a little suspense.




WanderingHead -> RE: So...no detailed battle options? (6/3/2008 8:51:02 AM)

quote:

ORIGINAL: Joel Billings
Maybe Brian will decide it's such a great system that he wants to try to mimic it in a future AWD patch (but that's a lot to ask of him).


Ha ha, good joke :).

Personally, the only opinion I ever had on the feature was "not worth spending programming time on it." I didn't care that it was there except that I knew it meant that programming time was not being spent on other things I considered more worthwhile ...

I'm afraid I'm not the one to resurrect it.




Joel Billings -> RE: So...no detailed battle options? (6/3/2008 10:57:40 PM)

I understand Brian's feelings about not being worth the programming time. Actually, the new system, which is not all that "sexy", does add a needed element of suspense that is missing for those key battles where it's not clear who's going to win. This happens more in WBTS than in WaW/AWD though given the reaction rules in WBTS. Most attacks in WBTS fail, and that means there's a lot more suspense. The overwhelming majority of land attacks in AWD are a success so it's less important. Believe me, I wish we had thought of the WBTS system when we first did WaW and AWD. Live and learn.




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