Feinder -> RE: Canal ? Not Guadal the other one.. (6/3/2008 10:23:43 PM)
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The thing is, why would you make "the attempt" 'possible' when the only outcome of even a successful attempt would have been "no effect?" I believe it goes in the category of "suspension of disbelief" (current Japanese production comes to mind [;)]). In the case of VG's Pacific War, probably the game designer(s) put it in because they read an article about the mission to bomb the locks, thought it sounded cool, and presumed it was therefore potentially successful. Or there are plenty of other cases where various "options" are included games, simply because they either increase playability (like Scen 19 of UV with more replacement pilots) or just some cool (and even wierd) if not impossible "what ifs". I also remember there was an option in that same game (VGs Pacific War) to get the Tirpitz in 1943 or 1944. I have no idea why (much less how it would even be feasible). But besides thinking it was stupid thing to begin with, a single BB added to Japan's OB in 1943/4 wouldn't matter anyway. In the Third Reich game, you could draw chits for various game option events. As I recall, "FDR outfoxes the isolationists" and he USA joins the game in summer of 1941. Others were Nationalist Socialist uprisings in Ireland, Iraq, and Turkey (separate events), activating them as German Minor Allys. Another was Spain as active Minor Ally. I dunno. There were about 20 different possible events (each player could draw 2 chits, and I think there was an additional chit that was played in 1943, that was unknown to both players). The point was more to "mix things up a bit", to compel a bit of difference from the "usual" flow of the game. It didn't matter so much much that actual events were (likely) not even remotely possible. But it allowed for additional replayablity, even after you played the same game with the same group of friends 30 times.
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