Ashtar -> RE: BAD: St. Petersburg problem (and other nasty deviations) (7/7/2008 9:54:35 AM)
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quote:
Marshall: I guess I should qualify by saying not too difficult but time consuming. Anything could be done given enough time. What I am saying is that if I went down this road AND had to maintain game compatibility then it would push the new release out even further. Personally, I am not worried about quickness, I just would like to have a good EIA and not to throw away my existing pbem games I have been patiently running for months now. So I say yes to the game converter... I guess 1.03 will soon be out with AI improvement, pp gain/loss for loaned corps and fleets and a series of potentially crashing bugs solved. My (very personal) suggestion is to follow with a 1.04 containing: naval evasion, St. Petesburg problem solved, 1/2 pp per fleet in combat, naval pursuit, supply chain rules correctly fixed, blockade box combat fixed, the kingdom of Italy added (it has the greatest impact on gameplay of the missing political combinations), a sav file converter for compatibility and an editor for pp, gold, manpower and victory points (usable by the host only - this could be used to correct a lot of minor problems which could appear during game). Ah, when you will touch the database, I could also be sweet to see the single defending corps being able to ask for reinforcement from nearby friendly stacks and to guard commit (either by a better AI or by adding new fields to the orders list) [:D][:D] In my opinion this will finally make EIA a great game - no crashes, working rules and playable AI, if you can manage it.
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