Charles2222 -> (4/4/2002 7:32:55 AM)
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Paul Vebber: quote:
Every fort has a "front turret" armor that is no more than about 100mm, the SturmTigers HE pen is 108 so if it hits in the top or front turret, then it will have a good chance to penetrate. The best Soviet front turret on a fort is 76 I believe, so hit it in the "front turret" and it will penetrate. Given the real world accuracy of these things just getting it routinely land in the hex you want is better than a real world commander would generally get. The game rate of fire is MUCH greater than real life too. I see your point, that it least can get the USSR ones, but there's more than USSR ones to destroy. In any case, perhaps your estimate that of 76 is a good one in reference to the FT of any nation. Couldn't this gun fire direct? Pathetically, maybe, such as the talk we used to hear of firing mortars and hitting tanks with them, but still, it could and was done I'd imagine, particularly when we're talking about using them on forts (but then maybe bombarding was more used). Part of my point has turned out not to be that the Sturmtiger isn't modeled very well for fort-busting, but that indeed that may be true for all fort-busters. So their true penetration and still have them able to fire direct and not target AFVs, directly? Note one thing about the Sturmtiger, hitting a fort with bombardment may not be accurate enough for ti to hit anything as reliably as it could probably direct. Note also that the FT armor of a fort isn't that relevant for fort-busters, particularly for this machine, because with that much punch why would you risk getting shot at by the opposing fort? Instead, you would engage it at what would likely be a stronger point, but that couldn't fire back, but when that stronger point is not going to stop something that goes up to 8ft. thick of reinforced concrete, what does it matter? Another thing to consider particularly of the case for an assault gun like the Sturmtiger, and that is that it's shells had to be craned-loaded by the crew. So, if you're going through all that trouble (and yes whatever the fire rate is, it's probably too high), would you really engage a fort from the front (assuming we're talking using it via direct-fire)? In any case, maybe even CL will provide no answers for the assault guns that can't hit the broad side of a KV2, but should be able to have the highest rated penetration of any unit, so that it could actually destroy any thing it could hit such as forts from any facing. Maybe there's no way to program it, but maybe there should be some way to prohibit certain units from direct-firing on certain other units, in this case some assault guns from targeting any AFVs, even if said AFV is immobilized, but would allow it the full potential of it's penetration on forts. From what I understand from achtungpanzer, it could "demolish" any building with one shot, not just 'penetrate' it. It's too bad if it's fire rate can't be fixed for CL, but of course that's not the main angle I'm driving. I think you can understand, if nothing else, how outlandishly silly it looks to have the shell that AFV-wise is probably the highest rated for penetration, and yet mere PZIVHs and Shermans outpenetrate it. Thanks for your time.
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