ghoward -> RE: carrier range question (7/18/2008 11:47:46 PM)
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Here is the answer. If a unit is at 100% readiness it consumes 50% nominal (set in the editor and shown in unit stats as per turn consumption) supplies per turn. My understanding of section 6.1.3, readiness, para 3,(calculating readiness) is at 99-90% readiness 100% nominal supply is consumed and below 90% readiness 150% nominal supply is consumed. There is, however, some greek involved in this paragraph. Thus ships heading out of port are generally at 100% readiness and consume 50% of what you would expect if you just looked at the stat page for them. In other news I have broken most of the code in the editor and now have a working .master that implements varying ship speeds and endurances for random games. If anyone is interested I would be happy to post more info or post the .master it when I am done with the dusting and cleaning phase. I am not sure which part of the forum is the right spot for this sort of thing, however.
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