Svennemir -> "Funny" side effects of Splash Damage Fix (4/3/2002 11:20:21 PM)
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First of all, these things happen very rarely and are not a real problem. Whether they reduce net realism at all can be discussed. Strange effect #1: Since there are two damage checks now, one for direct and one for splash, damage can be given twice. Each time infantry units take casulaties there is a chance of smokepop+retreat. Since they can now receive damage twice, infantry units can sometimes be seen retreating two hexes when hit by one round. "GET THE HELL OUTTA THERE!" :eek: :eek: Strange effect #2: Actually the same thing, but for vehicles. A vehicle can be hit twice by any one round. As you all know, vehicles can be hit by artilery bombardment. The chance of a "splash hit" is AFAIK the same as the hit probability during bombardment. I'm not sure if I've yet seen this happening, but theoretically it should happen. Strange effect #3: This is also about vehicles: Since there is a hit check for indirect fire now, the approach angle of the round is dependant on the angle of fire. That means the unit might be hit from a weird angle. I had a HT destroyed by fire from behind - with a frontal hit. Also top hits are more common now (though still very rare!)
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