WanderingHead -> the AI (8/27/2008 2:06:05 AM)
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quote:
ORIGINAL: Bubble from this thread If I play as Axis vs the AI and invade the Soviet Far East with Japan (usually in mid 1940), the AI never sends anything against me -- I just saunter up the Trans-Siberian railway all the way to the Urals without any opposition. I can usually get to the Urals (or one territory short of the Urals) before the Soviets DOW, providing Japan with tonnes of resources. And if I'm careful with how far I go, I can usually keep a minimal garrison at the end of my advance and bring the rest of the troops back to face China. Against the AI, at least, it seems to be a no-lose strategy. Maybe a rationale is that the Soviets are taking a calculated risk in letting their Far East be captured because they "know" the Germans are coming and can't spare the troops...? They don't seem to need the resources from out there, at least not in the early stages, but it sure helps Japan. I'm not sure if this is something you might want to address, e.g., in how the AI responds to such an attack, in strat move limits, or in WR responses. Or I can imagine that there are perfectly good reasons that you'd want to leave it as it is. [;)] I took the liberty of copying this over to a new more appropriate thread. The usual response to these comments about the AI applies: eventually you'll need a human opponent if you want a challenge. Honestly, I view the AI as basically a training ground to get the concepts and mechanics down before playing humans. It is true that I find the AI a fascinating algorithmic/programming challenge, but realistically I'll never do much of anything with it. Even were I really inclined, I doubt I could make it better and it would end up a waste of time if humans were still the only really challenging opponents.
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