sPzAbt653 -> RE: entering exiting a unpasable hexes (9/12/2008 12:56:36 AM)
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But, a unit in location 1 can move to 2 or 3. From 2 it can go to 1 or 3. From 3 it cannot go to 2. From 3 it can go to 1, but only because I added the little road extension. The issue would seem to be that we should be looking at the hexside, not the river that does not apply to any of the situations here. The same can be done with badlands hexes, because the computer is looking at 'terrain in hex', as opposed to 'terrain thru hexside'. El Cid is correct in these observations, but I would agree it is not a bug, just the way the system operates. If you are in a badlands hex, nothing prevents you moving out of it into a non-restrictive hex. But there are restrictions moving into a hex that contains restrictive terrain. I think with badlands hexes that supply can be traced into, but not thru, a badlands hex. So the supply trace will not show a value unless the hex is occupied, for some reason. [image]local://upfiles/24850/9AAA4B2CD6B9489CA05E2B2D3A198ECA.jpg[/image]
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