tran505 -> RE: AC and TC Abilities ? (9/17/2008 8:55:52 PM)
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Maybe slightly -- but not completely off topic.... I have come across more than one occasion where it would be useful to be able to swap an AC with a TC without firing any of them. This can be done currently so long as there is an empty slot available, but if all 6 leader slots are full you need to actually fire one to make room for the swap. This seems a bit arbitrary -- either you should or you should not be able to do it. I'd like to be able to do swaps even if all slots are full. Second nit. I had fun reading the month-by-month war synopsis included in the game. I liked the notes reflecting how the events would be reflectred in the game itself. When I read how leaders changed role in reality, I started thinking about whether those changes would make sense for a player in the game. For example, would it ever make sense for Grant to be the TC in the East, and Sherman to be the TC in the West? My impression is that the AC where you want your best, and you simply want a guy who is "good enough" at administration in the TC role. Would it make sense to have the TC act as the AC, if and when the TC and an AC begin stacked together with an army. Similar to the arrangement between Grant and Mead. The TC would always act as the TC, but he could also take effective command of an army by pairing up with an AC and sticking with him. Then, we really could have Grant and Sherman in the top slots, without losing their considerable and for the most part irreplaceable abilities leading armies. Just my semi-random thoughts.... Thanks, - P
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