RE: Is MaxFB good for player vs CPU? Here is my test. (Full Version)

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garysorrell -> RE: Is MaxFB good for player vs CPU? Here is my test. (10/9/2008 3:37:46 AM)

Week 8
We lose a close, hard fought game. Despite my expectation of NYs QB Branscom running a lot, and my calling a defense to stop it, he still managed to roll all over me. We did keep them out of the endzone, for the most part. Defense ruled the day for both teams, gave up yards but not points. I started a backup RB, to give Loudin a rest, and he picked up 118yds. Im thinking I can run the ball regardless. Anyway, Loudin will be back next game, and should have his 1000yd season early on in the 1st qtr.




garysorrell -> RE: Is MaxFB good for player vs CPU? Here is my test. (10/9/2008 3:54:40 AM)

And, for those interested....the PFL playoff picture.
The league rules are as follows:
2 Teams must qualify for the postseason, so the teams that finish in first and second are in automatically.
A third team can qualify but MUST be .500 or better.
The 3rd team will visit the 2nd place team for a playoff, that winner goes to the 1st place team for the title game.

As of week 8, there will be 3 teams in the postseason, it just isnt clear who they will be since 4th and 5th place Chicago and NY could still sneak in.




garysorrell -> RE: Is MaxFB good for player vs CPU? Here is my test. (10/9/2008 5:29:33 AM)

Well, I was completely destroyed by Coach Jones in week 9. I just simmed week 10 and now the playoffs are set.

Los Angeles at Chicago

Denver awaits the winner.




garysorrell -> RE: Is MaxFB good for player vs CPU? Here is my test. (10/9/2008 6:04:33 AM)

PLAYOFF:
        Los Angeles 13 at Chicago 28
CHAMPIONSHIP:
        Chicago 13 at Denver 33




garysorrell -> RE: Is MaxFB good for player vs CPU? Here is my test. (10/9/2008 6:15:59 AM)

Well, I would say season 1 was a good test of the game. I was defeated regularly, and enjoyed the losing. Nice to be challenged.
Now comes the offseason.
This is where a certain amount of user manipulation may be required. Do I draft for the AI teams or just let them draft?

Im thinking that I will just let the AI draft for the other 5 teams. This is a test of the game from the viewpoint of someone who just creates a league and plays.
Im also going to assign Coach Brown to LA, and remove Coach Jones from the mix. That is the Scott_war playbook that is deadly. Beat me 77-0 in week 9. It's an awesome playbook, but the Hack books just arent set up to deal with it. Nobodys are, really. The Hack playbooks are very well balanced against each other.

Im going to use one of dreamtheatervts playbooks for my team next season.
I am also going to expand to 8 teams.




DreamTeams -> RE: Is MaxFB good for player vs CPU? Here is my test. (10/9/2008 4:34:41 PM)

Good read Gary. It was fun to follow your team through the season.

Also find hacks playbooks to play nicely against each other. The big plus is that his situations in his playbooks are extensive which saves loads of time trying to set those up. However, I do use one of dreamtheatervts offenses (335), but put one of Hacks defenses (Coach Goode) with it so as to balance things out and again because of Hack's extensive situatuions included.

Anyway, thanks for running this sim as it shows the game can be compettive. It takes some tweaking and good playbooks that are balanced against each other, too. Plus the situations are crucial; time consuming to create, but criticle to forcing the game to play better. In fact, I've found that the more extensive the situations created the better the game plays. On the other hand, playbooks without the situations are like a car with an an engine, but no driver (or direction). The AI is just not good enough to handle playbooks without situtaions included. That's why I pretty much stick with Hack's playbooks. I still have to tweak them a little, but they have a huge amount of situtions already covered.




hack153 -> RE: Is MaxFB good for player vs CPU? Here is my test. (10/9/2008 6:32:57 PM)

i think any time you have 2 different people that have created playbooks that are facing each others there will be some issues.  i think it is mainly a style issue.  for example, my blocking system was different than DreamtheaterVTs, which could throw a lot of things off (although, now i am using more of his style blocking system). 

another reason for the difference are parameters used.  for example, i don't allow a defensive player's command point more than 1 yard below the line of scrimmage.  i have parameters for how wide (based on Zoom) WRs are positioned based on how many WR are in the formation.  that also correlates where i place DB/CBs when creating zone defenses (this way it appears that the defense is playing M2M).   those are just some examples.  i use all these different parameters because it keeps things consistant between teams.  well, maybe it's because i am really OCD [;)].  if there were universal parameters, in certain area, it would probably help.  that of course is not realistic.

in one of my next releases i am going to put in blank templates for playbooks which include situations.  all you'll have to do is copy, and paste the playbook, and then fill in the plays.  maybe that will be of some help to people.

  




Marauders -> RE: Is MaxFB good for player vs CPU? Here is my test. (10/9/2008 10:41:26 PM)

quote:

for example, i don't allow a defensive player's command point more than 1 yard below the line of scrimmage.  i have parameters for how wide (based on Zoom) WRs are positioned based on how many WR are in the formation.  that also correlates where i place DB/CBs when creating zone defenses (this way it appears that the defense is playing M2M).   those are just some examples.


As a rule of thumb, I don't allow receiver patterns to go outside the thumbnail box.  Not only does it look better, but it also keeps receivers in-bounds on the short side of the field.

Some players want to try and find particular gaps in the AI.  That can be done in any game, so I look out for those.




hack153 -> RE: Is MaxFB good for player vs CPU? Here is my test. (10/9/2008 11:28:20 PM)

quote:

As a rule of thumb, I don't allow receiver patterns to go outside the thumbnail box.  Not only does it look better, but it also keeps receivers in-bounds on the short side of the field.


good call on that.  farthest i let mine go out is zoom 3.




garysorrell -> RE: Is MaxFB good for player vs CPU? Here is my test. (10/9/2008 11:47:21 PM)

Thanks for the comments guys.
I had intended to only use hacks books, but I just forgot that Coach Jones was by scott_war. For the purposes of running a league, a person would do well to not mix and match playbooks from too many people. I design my 8 man stuff that way, I balance the playbooks against each other. Blitzing, motion, all of that is within a certain ruleset that applies to my universe.
And while all of this may be more than most people would want to go thru to play the game, my hope was that this little test would show that the game, if set up properly, can play really well. I know that DreamTeams puts a lot of work into the MFL to make sure it's balanced, and it shows. His weekly updates give you the feel of good football games being played. And aside from the big thrashing by LA, the other 8 weeks I played were fun. It was real, honest to goodness American football. There was strategy, as it should be. Mistakes, mishaps and sheer dumb luck.

I guess my only concern now is how the seasons will progress. The AI teams wont draft need, unless you the user adjust their team profile to do so. And I dont think AI teams will raid the FA market for good players. I think the AI only signs FAs to fill open spots and to replace injured players. But, thats how the game is, so we shall see how things go in season 2.

I have expanded into Dallas and Miami, the draft is complete and training camp has been run. Im going to make some cuts from my team and set my depth chart, then start the season. I will archive the season 1 page and stats and start a season 2 page shortly.

I think I might give the teams mascots this season, they didnt have any for season 1.




garysorrell -> RE: Is MaxFB good for player vs CPU? Here is my test. (10/10/2008 2:54:43 AM)

Well, damn the reset button. I just hosed my league. I really wish that button was somewhere else.

And of course I didnt back it up.







Marauders -> RE: Is MaxFB good for player vs CPU? Here is my test. (10/10/2008 3:45:16 AM)

All right, we get to see the test again!

In my opinion, the game should handle multiple playbooks as long as there is a consistant base for them.




Breeze -> RE: Is MaxFB good for player vs CPU? Here is my test. (10/12/2008 3:32:28 AM)


quote:

ORIGINAL: garysorrell

And, for those interested....the PFL playoff picture.
The league rules are as follows:
2 Teams must qualify for the postseason, so the teams that finish in first and second are in automatically.
A third team can qualify but MUST be .500 or better.
The 3rd team will visit the 2nd place team for a playoff, that winner goes to the 1st place team for the title game.

As of week 8, there will be 3 teams in the postseason, it just isnt clear who they will be since 4th and 5th place Chicago and NY could still sneak in.


VERY interesting playoff concept...

I just may use that for the league I'm starting up soon. We're only going to have 5 teams for season 1.




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