garysorrell -> RE: Is MaxFB good for player vs CPU? Here is my test. (10/9/2008 11:47:21 PM)
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Thanks for the comments guys. I had intended to only use hacks books, but I just forgot that Coach Jones was by scott_war. For the purposes of running a league, a person would do well to not mix and match playbooks from too many people. I design my 8 man stuff that way, I balance the playbooks against each other. Blitzing, motion, all of that is within a certain ruleset that applies to my universe. And while all of this may be more than most people would want to go thru to play the game, my hope was that this little test would show that the game, if set up properly, can play really well. I know that DreamTeams puts a lot of work into the MFL to make sure it's balanced, and it shows. His weekly updates give you the feel of good football games being played. And aside from the big thrashing by LA, the other 8 weeks I played were fun. It was real, honest to goodness American football. There was strategy, as it should be. Mistakes, mishaps and sheer dumb luck. I guess my only concern now is how the seasons will progress. The AI teams wont draft need, unless you the user adjust their team profile to do so. And I dont think AI teams will raid the FA market for good players. I think the AI only signs FAs to fill open spots and to replace injured players. But, thats how the game is, so we shall see how things go in season 2. I have expanded into Dallas and Miami, the draft is complete and training camp has been run. Im going to make some cuts from my team and set my depth chart, then start the season. I will archive the season 1 page and stats and start a season 2 page shortly. I think I might give the teams mascots this season, they didnt have any for season 1.
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