JadeKing -> A few suggestions for entrenchments (10/6/2008 6:38:00 PM)
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In my experience trenches are a little too overpowered for the human player. They absorb a lot of damage, and they are very quick to build. So if you have just one unit with this ability, you can quickly dug in and kill a good deal of the enemy's troops behind these fortifications. I would like to see the damage they absorb be tuned down a little, and make them longer to conctruct. Maybe three turns for one line of entrenchment. This will make it more important to have multiple units with this ability, as now one is really all you need, as he can usually build up the defences alone before the enemy reach you. Or maybe you could make it so a fatigued brigade isnt able to construct another fortification, before it has recovered its freshness or is unfatigued. I would also like to make it harder for troops to regain their fatigue in general. Maybe a whole day. Again to make entrenchments more costly, and to give a more severe handicap to army's that have marched before a battle or do it in a battle.
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