iamspamus -> RE: playable yet? Part II (2/4/2009 12:16:32 PM)
|
Thanks, DB, that was a cogent listing of the issues. I will say that #1 goes back to an issue of timing, since everyone wants all of the fixes "now". You can't have it all now and have a lot of time to test for bugs. (I will say that I'm not a programmer and so don't know much about the programming side.) For your fourth point, I'm not sure how to do this as the game could tend to be slow. I'd be interested in hearing your thoughts on what can change...while not changing the game (ie. combining phases and such.) The EIA purists should be jumping all over this, whacking it with the "no-no" stick. I will say that I've been impressed with the Matrix and ME. I think that they have listened and are working to fix the game. It may have started with a flawed premise (ie. EIH 3.0), but it is good and getting better. (BTW: I don't necessarily think that it was flawed, especially since we all used house rules and variants and such AND they are going back and doing the EIA original.) Jason quote:
ORIGINAL: Dancing Bear Well, Eric, I know you asked Neverman, but the question is too much to resist. Likely the shortest answer that the game came out with some critical bugs that took time to uncover and fix, and I think many of us who were not on the forum before 2007 were not prepared for the initial set backs this caused. I would say that the internal game testing (both the actual game and the concept) process failed in this case to uncover some serious problems, and may be flawed. For a longer list of major problems, I would include the following (not in order of importance): 1. Bugs (this was almost licked in 1.04, but came back with a vengeance in 1.05) 2. Security during battles (the Marshall has proposed an acceptable fix due for 1.06) 3. Naval Evasion (also in proposed for 1.06?) 4. Very slow game PBEM speed (need to automate/compress some player interactions beyond skipping, not sure how this was missed in game design). So, 1.06 might fix problems 1 to 3. Then a couple of improvements to speed up non-AI play (problem 4), and we'd have the game that most of us wanted about a year ago (1.07?). Some outstanding second rank issues would be to get rid of automated single corps battles, too many insignificant minors willing to fight the Grand Armee to the death (slows game and is unrealistic), a better naval system (no light fleets and maybe naval chits?), and a better graphic interface. The Marshall has come along way, and my sense is we are maybe over half way there.
|
|
|
|