sPzAbt653 -> RE: Directive 21 playtesters thread (1/20/2009 8:38:24 AM)
|
quote:
ORIGINAL: larryfulkerson quote:
ORIGINAL: sPzAbt653 Don't forget that they have 'special' capabilities. Oh. I guess I should have looked at one that was parked on an airport. Hey, and while I have your attention: I'm not sure I like the 11 railroad dudes that don't have to actually do anything besides park near a rail to repair it. I'm noticing that they aren't nearly keeping up with the front lines. And it's not even winter yet. Rick and I have done extensive testing to get the proper mix of number of supply units, supply radius and auto-repair capability. It really shouldn't be enough to keep up, but it should be enough to not fall too far behind. The overall effect is on a percentage rate, so some turns you will get less, and some turns more. It all evens out eventually. I will point out that it should actually be far more difficult to keep up. The Germans had extreme difficulty with the rail situation, and it was only because of motor transport that the whole supply system didn't collapse. Because intact rail lines provide full supply, we have to keep a bit of a reign on it. We could talk about it forever, but it is quite boring. Also, keep the little supply units up front within one hex of your favorite units. They help out a lot. At the start, the supply radius is 6, so keeping a supply unit 6 hexes from the nearest railhead will provide 150% of full supply to any adjacent unit, and a one level boost to any unit within 6 hexes of the supply unit. So you get to some point during the initial advance where you have to make decisions as far as if you want to wait for the railhead to catch up a little, to keep in good shape, or just let your units go ahead and run low.
|
|
|
|