larryfulkerson -> RE: FITE Curt vs larry T261 (8/13/2009 6:49:15 PM)
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quote:
ORIGINAL: Dr. Foo Larry do you not use Tactical Reserve? Yes when the arty piece has no more movement points left and I want it to participate in subsequent attacks. Otherwise digging in the arty piece is my M.O. quote:
ORIGINAL: Dr. Foo I noticed that your front line is fortified and so is you line behind that. Normally I would fortify the front line and place the next line in Tactical Reserve especially HQ’s and Arty. Do you just prefer having the next line ready and fortified (in this case I can understand why) or do you not fine tac reserve useful? Yes, I prefer to have the second line fortified and ready just to prevent sweeping Soviet attacks from breaking through my lines. quote:
ORIGINAL: Dr. Foo I am just wondering if you lose any arty support for the defense by not placing them in reserve or does it not matter because they will support if in range regardless. My understanding is that if the arty unit is dug in ( D, E, or F ) OR in reserve then it will lend it's strength to any attacks in range. quote:
ORIGINAL: Dr. Foo Looks like a solid defensive line it won't be easy for the Soviets. I try to pack as much combat power into the hex without it turning density yellow or red. But at this stage of the game I'm running out of fresh troops. I've swapped out those who are red health or low strength and move fresher ones into the hex but I find I have only three or four fresh units within range to help out in various places in the line. I predict that Curt will achieve a breakthrough before too many more turns elapse. EDIT: I find that Curt is stacking his hexes density yellow and red quite a bit and I think it's because my hexes are so jam packed with troops that he feels he needs the density yellow and / or red because of the need for attacking strength reguardless of the losses. He can afford the losses much easier than I can at this stage of the game so I suppose it makes sense. It makes for horrible losses however. Some attacks I stage with my motorcycle units will lose a handfull of motorcycles but kill some 30 or 40 squads. Also, I notice that my air losses are tremendous. It's because Curt has all the planes in the world on his side. Thousands of them. I have a couple hundred and decreasing fast.
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